small patch - easier to see markers - Page 4

small patch - easier to see markers

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

AF wrote:sinbad that page is far too long for anyone to think about reading it in its entirety.

Break it up into seperate pages and have a menu ro contents page there instead....

Somethign akin tot he AI/AIDev/Strategy/Main page
Hmmm... I always thought the TOC gave it a kind of "This Page can be used as a reference" feel to it... I always liked it the way it was because it has everything in the same place and is searchable... basically you just want a Index with multiple pages, instead of a TOC... maybe I could make another page with links to subheadings on this page? What are you looking for...
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Belmakor
Posts: 212
Joined: 16 Nov 2005, 00:01

Post by Belmakor »

smoth wrote:200% better thanks :)
The patch regarding the solid alpha blended fill for the marker is in for the next build, but there were problems with the outlined text. Basically my "solution" only worked from some camera angles and looked ugly from some others, so that has been dropped.

If I can figure out another "easy" way to do the text, maybe it will appear in the following version, but don't hold your breath, as it looks "hard" to me :P My apologies for that.
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

what about made it optional ? ideally ingame switchable ...
old style markers / new style markers or cycling multiple modes ...
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