Reviving the request list
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Actually if you where to look extremely closely at those magnetic domains that make up that magnetic track you would find that there was nothing there but probability clouds, and the fact that the only reason there is a track at all is because it is the most probably occurence once all the probably realities and events are imposed ontop of eachover.
But even if it was a magnetic track of drive space on some disc platter somewhere it would still have no corners!
But even if it was a magnetic track of drive space on some disc platter somewhere it would still have no corners!
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I added headings for dynamic music and 3D sound effects.
3D sound is something that is in the OTA options menus (though I must admit I cannot tell a difference beetween the 3D and stereo settings). Could we expand on it and get any EAX support in Spring?
Regarding dynamic music, could we get Spring to play OTA's wonderful music the same way as OTA: contextually. In OTA, when you began a battle, the battle music kicked in. When you lost, defeat music started. I would love to see that back in.
3D sound is something that is in the OTA options menus (though I must admit I cannot tell a difference beetween the 3D and stereo settings). Could we expand on it and get any EAX support in Spring?
Regarding dynamic music, could we get Spring to play OTA's wonderful music the same way as OTA: contextually. In OTA, when you began a battle, the battle music kicked in. When you lost, defeat music started. I would love to see that back in.
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Hahahahaha. Me??? Stereo speakers?!? Give me more credit than that! 5.1 surround.
But I don't think TA was recorded in any format that could support surround sound, even with the 3D sound setting. In fact, if I recall right, the sound effects are 8-bit.
Edit: Alantai Firestar, let somebody else talk. This is a forum, not an everybody-asks-Alantai-Firestar-what-he-thinks questionnaire.
But I don't think TA was recorded in any format that could support surround sound, even with the 3D sound setting. In fact, if I recall right, the sound effects are 8-bit.
Edit: Alantai Firestar, let somebody else talk. This is a forum, not an everybody-asks-Alantai-Firestar-what-he-thinks questionnaire.
Last edited by sparkyhodgo on 15 Mar 2005, 17:23, edited 2 times in total.
What about gravity. Maby on a low gravity world (like a moon) when you blow up an enemy, their pits would fly farther and in slower motion. Also in High G worlds, ships would sink faster, artillery would have a shorter range and air craft might crash if damaged to much (due to the engians failing because of the High G forces)
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- [K.B.] Napalm Cobra
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It would also be very nice if you could make flight formations for bombers. I remember micromanaging them in OTA to keep them spread out to avoid flakkers. If there were some kind of "disperse" or "spread out" order for the selected units, I could save a lot of them from dying (especially in commaber blasts!)
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