Absolute Annihilation Late Game: Like GD2 Groundwar? - Page 4

Absolute Annihilation Late Game: Like GD2 Groundwar?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Just let the gameplay style of the community mature guys... Seriously. Those of us who remember OTA and other RTSs know that when a community is young, its members often don't know what to make of a lot of things. They knwo how to deal with these things in time.


Laissez-faire is best here... more modifications to AA would just disturb the path to the equilibrium that must be reahced for Spring to mature.

The sand will not settle until the water stops churning.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

[quote=dragon45]The sand will not settle until the water stops churning.[/quote]
word.
fix for the flashes would be nice (EE is NOT the answer)...i mean Caydr posted 1.45's changelog ages ago (considering the support for the mod until recently) ;.;
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