Command and Conquer - Page 4

Command and Conquer

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Flare
Posts: 38
Joined: 13 Feb 2006, 00:11

Post by Flare »

Yay teh obelisk :D
Seeing as this is a mod made specifiacally for spring and a conversion from TA maybe you should make the model skins slightly more detailed? At the moment they look like a they're pretty plain.
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

we want more detail :P
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

They are not "skins", they are "fucking shitty face-by-face textures".

I do not know how to skin, UVMap or make anything but cartoonishly silly textures. If anybody would like to texture the fuck out of these they can be my guest...
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Heh, at least you're honest.
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Post by Masse »

hahaha :lol:

heh... im sure u could find someone to skin those... there's loads of ppl here who know howto uv and texture... and even more ppl who want to learn all that :wink:
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I can UV units but am no expert at texturing.

I am still quite intimidated by the process.

But those models look great! if you said they were UV-mapped i'd believe ya.
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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

Post by diggz2k »

I think that they are pretty good. UV mapping isn't important as long as the unit looks ok.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Texxes in WD look nice, whaddya talking about?


...unless Maestro does them all lol

I learned how to UV map with unwrap, but the problem comes with trying to put together the 3so with upspring, importing the shit etc etc -- and my models are fairly archaically made (using some 5 year old modelling program that nobody has ever heard of).
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Post by Otherside »

the obelisk looks weird just sticking out of the ground like that maybe have it like the one from C&C renegade with some sort of base to make it look better and give it some height
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

What archaic modeler do you use? maybe I can use it...
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Amapi3D v4.1.5

It's free, but almost impossible to find.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

I think the lack of "detail" is due more to my low settings at the time i took the screenshot. For instance:...

Image

I made the model a bit more detailed.. well, actually I just made it not a bunch of boxes stacked on one another. Now it actually looks like something a little menacing. But I am not going to make the Renegade Obelisk.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

What about the Tib Sun one? :wink:
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Post by Otherside »

Image

wud be cool to animate the obelisk like so if not just make the obelisk have a base like the fully opened obelisk
mikedep333
Posts: 46
Joined: 25 Jul 2005, 20:07

Post by mikedep333 »

Otherside, that's the tiberian sun one.

Personally I like the tiberian dawn (original) one better, and we should try to keep all the stuff from the original C&C in this mod. A tiberian sun mod can always be done later, and then people can mix stuff all they want.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

Looking bloody good mate, keep up the work.

Personally i would be satisfied with c&c units with spring playability, we don't have to have it play like c&c do we?
Flare
Posts: 38
Joined: 13 Feb 2006, 00:11

Post by Flare »

He said teck level 1 was dawn and tech 2 was sun, so he may make the tiberian sun obelisk for tech level 2
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

I will maintain "homage" to C&C's originality but the point of this is to replicate C&C with Spring's gameplay.

And yes. All units will be included, including the Tiberian Sun Obelisk.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

And when I am done "Level 1" (ie, Tiberian Dawn build tree) I will release it as a beta with just original C&C units. Then I will do Tiberian Sun units, and release that.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Update:

Added Tiberium Refinery, Tiberium Harvesters for GDI and NOD:

Image
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