When the rocket fires it jumps like a rocketlenght in a nano second. Also it needs a corpse tdf and you need to make the archive end-user friendly (sort the files into the folders).
There were some terrible things wrong with the corpse of it. That's fixed now.
And it's decently packed.
But I cannot get the script to say: Fire the missle from the object called: Point. I've added an empty object in it, at the base of the tower, from where the nuke should be released. (the weopon is released from an object, isn't it?)
Hurray!
My life work, completed ^.^
And the 2nd texture did reflect a bit to much, especially on the nuke.
Okay, I'm already working on the next unit. This won't take as long as the silencer, since it's not as big and complicated.
And I will look to the core commander, which is a complicated and important and highy poli and must-be-perfect unit... oboy...
Hmm well funny that Noize is asking for an talented texturer
I will make another attempt (I should inform you all this is the first texture I ever made )
It's just that The original texture I made for it was based on the silencer viewable in OTA's intro. The texture of the silencer used in OTA it's self (and AA) doesn't even look like it.