Silencer Remake: 4th release - Page 4

Silencer Remake: 4th release

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Day
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Joined: 28 Mar 2006, 17:16

Post by Day »

V nice, cant wait to see it in any mod , i would like to sent my foes to "Oblivion" with this v nice Silencer :twisted:

Keep it up
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NOiZE
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Post by NOiZE »

The script needs a bit of polishing,

When the rocket fires it jumps like a rocketlenght in a nano second. Also it needs a corpse tdf and you need to make the archive end-user friendly (sort the files into the folders).
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Zenka
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Post by Zenka »

There were some terrible things wrong with the corpse of it. That's fixed now.
And it's decently packed.

But I cannot get the script to say: Fire the missle from the object called: Point. I've added an empty object in it, at the base of the tower, from where the nuke should be released. (the weopon is released from an object, isn't it?)

Maybe Noize or someone else could fix it.

http://lassie.student.utwente.nl/vliet/ ... 0v1.3R.rar
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NOiZE
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Post by NOiZE »

Great work Zenka!

I adjusted the script now so it fires properly and adjusted texture 2 a bit, so it has some more reflectivity.

Considering of adding it to XTA PE
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Zenka
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Post by Zenka »

Hurray!
My life work, completed ^.^
And the 2nd texture did reflect a bit to much, especially on the nuke.

Okay, I'm already working on the next unit. This won't take as long as the silencer, since it's not as big and complicated.
And I will look to the core commander, which is a complicated and important and highy poli and must-be-perfect unit... oboy...
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NOiZE
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Post by NOiZE »

Included in XTA PE V5.5

Great work Zenka!!

PS

i did resized your textures (preformance issues) and added some reflectivity on the main texture.
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NOiZE
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Post by NOiZE »

smoth, or some other talented texturer, could you try to make the texture more OTAish?
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smoth
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Post by smoth »

Sorry noize, really really busy, trying to get gundam 1.1 out the door :P
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Zenka
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Post by Zenka »

Hmm well funny that Noize is asking for an talented texturer ;)
I will make another attempt (I should inform you all this is the first texture I ever made ;))

It's just that The original texture I made for it was based on the silencer viewable in OTA's intro. The texture of the silencer used in OTA it's self (and AA) doesn't even look like it.
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NOiZE
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Post by NOiZE »

i'm the ubernoob texturer, but i came up with this, but some of the edges don't line up :-(

Image
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Das Bruce
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Post by Das Bruce »

The texture you're using to make that off isn't right, its too zoomed in and random. Plus it looks silly on the terraced area to the left and top.
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NOiZE
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Post by NOiZE »

well it kinda shows what i want... metal plates and stuff... but someone else should do it...
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Zenka
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Post by Zenka »

NOiZE wrote:well it kinda shows what i want... metal plates and stuff... but someone else should do it...
In that case, it's the best illustration someone has ever provided ;)
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AF
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Post by AF »

Noize, That map??!?!?!?!?!?!?!?!??!
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NOiZE
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Post by NOiZE »

that map is unreleased
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smoth
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Post by smoth »

Send me the obj files for it.
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Zenka
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Post by Zenka »

You can always export the s3o as .obj in upspring.
But for your convinience: http://lassie.student.utwente.nl/vliet/ ... 0v1.3D.rar

I would very much appriciate your effort Smoth :)
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smoth
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Post by smoth »

right now I have 5 ground decals then I am going to do a quicky on this texture.
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Zenka
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Post by Zenka »

I've done the retexturing:
Image
Image

Unit downloadable here: http://lassie.student.utwente.nl/vliet/ ... 201.4R.rar
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NOiZE
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Post by NOiZE »

looks very cool, the latest XTA should include this IMO.
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