Unit script have a menu button to switch between weapons - Page 4

Unit script have a menu button to switch between weapons

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Unit script have a menu button to switch between weapons

Post by knorke »

Forboding Angel wrote:You need to be trying wakes on all water. Afaik it has always worked on 0, but of course you know that, because you play/test on a toaster. It has always worked for dynamic as well. Not so much for reflective, reflective+refractive, and bump, and those 3 are the only ones I care about.
I need to be trying? I am not the one making wild claims.
But ok:
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bumpmapped is bugged on my toaster, but despite that can still see the wakes.
Every hoodoo-voodoo legend contains a grain of thruth, but what you make of it is absurd.

Maybe it has occured to you: the only reason you are currently not banned, is because moderation followed the traditionaly rule that content devs get more leeway.
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If you continue posting in the shown quality then there is no reason to follow this tradition any longer.

Please don't spread misinformation. You hurt all of us.
*
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Unit script have a menu button to switch between weapons

Post by Forboding Angel »

knorke wrote: Maybe it has occured to you: the only reason you are currently not banned, is because moderation followed the traditionaly rule that content devs get more leeway.
Image
If you continue posting in the shown quality then there is no reason to follow this tradition any longer.

Please don't spread misinformation. You hurt all of us.
*
What does this have to do with anything?

As opposed to you, who gets away with being a total jerk, harassing people, etc because you are a Moderator. Glass houses Knorke, glass houses.

The reason my warning level is at 3, is because of this chickentshit warning I got for posting a link to the nota website. Not notalobby. NOTA. Yes, that's right folks. Simply posting a link to the NOTA website will earn you a warning. Perhaps you guys should put that in the forum rules.

Image

I didn't bother making a big deal about it, but in hindsight, maybe I should have.

And this one about you: http://springrts.com/phpbb/viewtopic.ph ... 22#p556022
Receiving a warning for that was pretty weak.

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Now, back on topic... I have been using this since forever:

Code: Select all

EmitWakes()
{
	while( TRUE )
	{
		if( bMoving )
		{
			emit-sfx 2 from base;
		}
		sleep 300;
	}
}
Doesn't work and after a little investigating, I now know why (theoretically). Long story short, it wasn't actually getting set. Well that sucks, shit happens. Maybe you should take some screenshots and be sure to put this post in your manila flamewarrior folder so you can bring it out at some point in 5 or 6 more years.

I don't need the NSA to make backups of my posts, I have Knorke.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Unit script have a menu button to switch between weapons

Post by smoth »

At least some animal didn't kill both the chicks you watched over since they hatched :( poor things just got big enough to attempt fledging :(!

So sad poor birds!
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