It's not implausible to have support for multiple map formats.I don't think that time will ever be ripe for something that will render most of the maps we play useless. Development has to be backwards compatible.
Consider SM3.
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It's not implausible to have support for multiple map formats.I don't think that time will ever be ripe for something that will render most of the maps we play useless. Development has to be backwards compatible.
I don't see the benefit of multiple map formats. except in the case of huge improvements that make old formats depracated.. but i doubt that will happen unless fully 3d terrain or spherical maps or some such come into play. and what are the chances of that?Anarchid wrote:It's not implausible to have support for multiple map formats.I don't think that time will ever be ripe for something that will render most of the maps we play useless. Development has to be backwards compatible.
Consider SM3.
The uncounted gigabytes of maps already made in "legacy" format are worth not throwing it away.I don't see the benefit of multiple map formats
Nothing would get thrown away, it would just become like the rest of the mapping stuff, overriden with lua so much that having an smf/smt is no longer required. technically there is no change in "format" its just how the assets are pulled.Anarchid wrote:The uncounted gigabytes of maps already made in "legacy" format are worth not throwing it away.
https://github.com/spring/spring/blob/d ... 3/SM3Map.hsmoth wrote:wasn't sm3 removed from the code?
Why yes it is.. and it sits next to all the other files in that folder.smoth wrote:that is just a header.