mapconv - fixing for linux, and other things - Page 4

mapconv - fixing for linux, and other things

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: mapconv - fixing for linux, and other things

Post by Anarchid »

I don't think that time will ever be ripe for something that will render most of the maps we play useless. Development has to be backwards compatible.
It's not implausible to have support for multiple map formats.

Consider SM3.
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: mapconv - fixing for linux, and other things

Post by enetheru »

Anarchid wrote:
I don't think that time will ever be ripe for something that will render most of the maps we play useless. Development has to be backwards compatible.
It's not implausible to have support for multiple map formats.

Consider SM3.
I don't see the benefit of multiple map formats. except in the case of huge improvements that make old formats depracated.. but i doubt that will happen unless fully 3d terrain or spherical maps or some such come into play. and what are the chances of that?
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: mapconv - fixing for linux, and other things

Post by Anarchid »

I don't see the benefit of multiple map formats
The uncounted gigabytes of maps already made in "legacy" format are worth not throwing it away.

While having a hypothetical nice compilerless format of pure images would (likely) be worth having for the future.

Consider COB.
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enetheru
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Joined: 11 Jun 2010, 07:32

Re: mapconv - fixing for linux, and other things

Post by enetheru »

Anarchid wrote:The uncounted gigabytes of maps already made in "legacy" format are worth not throwing it away.
Nothing would get thrown away, it would just become like the rest of the mapping stuff, overriden with lua so much that having an smf/smt is no longer required. technically there is no change in "format" its just how the assets are pulled.

anyway.

I was putting together a test case for why openimageio and libsquish weren't playing nice together so i could submit a bug or get help.. and it no longer exhibited the problems I was having. so replace nvtt with squish, test compile and build and its ok..

well well I'm thinking to myself.. I wonder if windows will build.?

and ba'da'bing, ba'da'bomb.. windows binary... but... performance is shockingly bad.. and it eats up so much memory that it crashes. plus its not static so I have to copy all the mingw binaries it links to along with it.. but at least its a start.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: mapconv - fixing for linux, and other things

Post by smoth »

wasn't sm3 removed from the code?
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enetheru
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Joined: 11 Jun 2010, 07:32

Re: mapconv - fixing for linux, and other things

Post by enetheru »

smoth wrote:wasn't sm3 removed from the code?
https://github.com/spring/spring/blob/d ... 3/SM3Map.h
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: mapconv - fixing for linux, and other things

Post by smoth »

that is just a header. I thought that JK asked if we cared if they removed sm3... sm3 has not worked properly.. EVER.
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: mapconv - fixing for linux, and other things

Post by enetheru »

smoth wrote:that is just a header.
Why yes it is.. and it sits next to all the other files in that folder.

but its all been commented out in the CMakeLists.txt so it doesnt get built.. it just sits there looking ugly
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: mapconv - fixing for linux, and other things

Post by smoth »

LOL it is there, mocking you!
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: mapconv - fixing for linux, and other things

Post by abma »

SM3 is disabled, not sure if it currently would compile:

https://github.com/spring/spring/blob/d ... ts.txt#L18

so spring doesn't support SM3 these days ~ code is close to a removal.

also see http://springrts.com/phpbb/viewtopic.php?f=13&t=30806
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