Xect vs. Mynn - 0.6 released, now 100% legal - Page 4

Xect vs. Mynn - 0.6 released, now 100% legal

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

i re_use a script for xenota unit:xclbotcom.cob
if it s yours look for my work and use for you too if needed

Image

http://fileuniverse.com/?p=showitem&ID=2227

thanks
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FoeOfTheBee
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Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

There is now a rudimentary Xect vs. Mynn website at http://www.ta-spring.com/mods/xectvsmynn/ kindly hosted by R1CH.

A new version will be out shortly after PaoloMorfeo finishes his mod editor.
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FoeOfTheBee
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Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

You can now browse the files that make up the mod archive. If you are thinking if contributing to a specific model or creating a textrure, or if you just want to see how a mod is put together, click the Browse the Mod link on the XVM site.

http://www.ta-spring.com/mods/xectvsmynn/
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Nice page :-)
I can do the LAMP thing more or less, so I can help out with a site if needed.
I also have springrts.org and springrts.com registered I can forward those for the time being?
Until there is a good plan for a new site.

New cursors is still the first thing on my todo list.

Btw, are we legal with Xect/Mynn?
Hoehrer
Posts: 11
Joined: 18 Dec 2005, 22:48

Post by Hoehrer »

Ok, i wanted to post this some time ago ... nevermind ;)

I am running spring under linux and i'm currently using the xta mod to test it. It runs fine and everything works as expected. But when i try to use the xect_vs_mynn05 (and older) file i'm just getting the following error

Code: Select all

./spring
terminate called after throwing an instance of 'std::runtime_error'
  what():  file Armor.txt not found
I get to the menu, and i can select the map, but then the error above shows up.

Did i forget something or is this a bug?

Werner
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PauloMorfeo
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Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Foe OfTheBee wrote:...
A new version will be out shortly after PaoloMorfeo finishes his mod editor.
:oops:
/me looks around and whistles pretending it has nothing to do with him.
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

Hoehrer wrote:Ok, i wanted to post this some time ago ... nevermind ;)

I am running spring under linux and i'm currently using the xta mod to test it. It runs fine and everything works as expected. But when i try to use the xect_vs_mynn05 (and older) file i'm just getting the following error

Code: Select all

./spring
terminate called after throwing an instance of 'std::runtime_error'
  what():  file Armor.txt not found
I get to the menu, and i can select the map, but then the error above shows up.

Did i forget something or is this a bug?

Werner
Well, this is odd. There is an armor.txt in the Xect vs. Mynn mod, but it is basically empty.
[LandAir]
{

}
I haven't gotten that error in windows. Could it be looking for Armor.text with the initial capital? If I had Spring built for linux I would try capitalising the file, other than that I have no ideas...
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diggz2k
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Joined: 04 Mar 2005, 06:34

Post by diggz2k »

Hoehrer, You prolly just downloaded a bad file. FoeoftheBee doesn't change the filename on any upgrades so try downloading and using the current one. Unless you were using the current one and then that just means FoeoftheBee is... needing to fix it.

Tim thanks for helping. I'm not sure if Foe wants springrts.org/com. I think it would be a great link. What cursors did you want to replace?

Paulo, hurry up.
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FoeOfTheBee
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Post by FoeOfTheBee »

Tim Blokdijk wrote: New cursors is still the first thing on my todo list.
Version 0.5 includes 100% legal, all-new cursors. :wink:
Tim Blokdijk wrote: Btw, are we legal with Xect/Mynn?


I think so, but I am not sure enough to actually call it GPL yet. All Xenoclone's content (the vast majority of the mod) is ok to release GPL, as is all mine. I worry there may be a stray texture, script, or sound that is unfree. But as far as I know it is all content that the authors have approved to be released under the GPL.
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

The cursors are free but I like to make better looking cursors. :-)
I did take a look at the textures and I believe that non of them are from OTA.
Hoehrer
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Joined: 18 Dec 2005, 22:48

Post by Hoehrer »

diggz2k wrote:Hoehrer, You prolly just downloaded a bad file. FoeoftheBee doesn't change the filename on any upgrades so try downloading and using the current one. Unless you were using the current one and then that just means FoeoftheBee is... needing to fix it.
The content of the file is the same as mentioned above.

I've re-downloaded the file from
http://www.ta-spring.com/mods/xectvsmynn/
(right side) and there is no difference.
EDIT: MD5SUM=fddc192b586e52ccfdd0c64f93b7beca

Renaming the armor.txt to Armor.txt and repacking doesn't make a difference. :-/


Thanks for the help,
Werner
Last edited by Hoehrer on 14 Feb 2006, 19:13, edited 2 times in total.
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PauloMorfeo
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Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Even though Hoehrer tried it and, still, didn't worked,
Foe OfTheBee wrote:...
I haven't gotten that error in windows. Could it be looking for Armor.text with the initial capital? If I had Spring built for linux I would try capitalising the file, other than that I have no ideas...
You really need to use correct capitalization.
In windows, Spring will tell the OS to open a file named "Armor.txt" and it won't matter, because Windows doesn't regards capitalisation. But in Linux, a request for "Armor.txt" will fail if the file is "armor.txt", like you have at the moment:
http://www.ta-spring.com/mods/xectvsmyn ... vs_mynn05/

I think this is a serious problem... There will probably be lots of stuff that will not work because of that small thing. I wonder if something could be done to the engine to take care of that!?
Hoehrer
Posts: 11
Joined: 18 Dec 2005, 22:48

Post by Hoehrer »

Ok, i figured it out .... :D

* The original file needs to be converted to zip (sdz)
* Make a symlink from the xect vs mynn mod (.sdz) to "xta_se_v066.sdz"

If this is mentioned somewhere i missed it. If not it should definatly be addressed somewhere (wiki, mod-homepage).

And no, it doesn't seem to matter if the file is "Armor.txt" or "amor.txt" (i use the original file now)

Looking forward to test the mod,
Werner
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Tim Blokdijk
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Post by Tim Blokdijk »

I believe I have .5 running on my (Linux) system..
I use an older Spring build?
Maybe I can take a look at it tomorrow.
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FoeOfTheBee
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Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

Hoehrer wrote:Ok, i figured it out .... :D

* The original file needs to be converted to zip (sdz)
* Make a symlink from the xect vs mynn mod (.sdz) to "xta_se_v066.sdz"

If this is mentioned somewhere i missed it. If not it should definatly be addressed somewhere (wiki, mod-homepage).
Added this info to the Wiki and the Home Page. I'd like to make an archive that works "out of the box" on Linux. What would that take? Is this problem only in the current Linux build? I'll need someone else to test for me, I don't think I have a linux box that can run spring atm.
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

I've set up Maelstrom's Modweb for Xect vs. Mynn 0.5:

http://blancandrin.dyndns.org/~foe/modweb_gen/

Advice: use Infranview if you have to convert unitpics to jpg. Do not try to write a script to make the GIMP do it.

UPDATE: Actually, it only partially works. It doesn't load the buildtree since I haven't put it in the sidedata file yet. Which I've been meaning to do anyway.
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Foe OfTheBee wrote:... I'd like to make an archive that works "out of the box" on Linux. What would that take? Is this problem only in the current Linux build? I'll need someone else to test for me, I don't think I have a linux box that can run spring atm.
It did work out of the box on Linux.
I'm awake again so I will look at it.
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

v.5 works fine on my old build.
Unfortunately revision 750 FTBFS, And I don't have the time to look into it atm.

But I have no indication that Xect v/s Mynn v.5 would not work within a good Spring environment.
There was a sort description somewhere on how to set up the Spring environment but I don't know where that was.
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FoeOfTheBee
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Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

Tim Blokdijk wrote:v.5 works fine on my old build.
Unfortunately revision 750 FTBFS, And I don't have the time to look into it atm.

But I have no indication that Xect v/s Mynn v.5 would not work within a good Spring environment.
There was a sort description somewhere on how to set up the Spring environment but I don't know where that was.
Thanks Tim, I guess I'll leave it alone, at least until the linux version is closer to being finished, then test it.
Hoehrer
Posts: 11
Joined: 18 Dec 2005, 22:48

Post by Hoehrer »

Ok, i wanted to play a bit with the mod today and after updating+compiling the latest source i get the following error....

Code: Select all

...
terminate called after throwing an instance of 'std::runtime_error'
  what():  file gamedata/resources.tdf not found
Does anybody know what could cause this? I know that the file is missing ;) ... but why only now? Is this a problem whith the mod, or the code ?

Werner
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