The Lost Legacy v1.04 (13 dec 2005)
Moderator: Moderators
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
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- Posts: 327
- Joined: 09 Apr 2005, 11:40
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
v.103
- Fixed some missing Texture errors
- Removed some not used units
- Cleaned up all FBI's
- Krogoth can no longer be airtransported
- TLL Moho Metal Maker will activate automaticly when build
- TLLBomber drops bomb correctly now
- TLLABomber drops bomb correctly now
- Fixed spelling error for once and for all
- Removed one unused movementclass
- Fixed Armor.txt, by doing that the stunner gun is no longer bugged
- Made TLLLoki, CORMART and ARMMart Hight trajectory
- Fixed Commanders head while nanolathing
- Fixed Arm Advart name
- doubled requierd idletime before autoheal
- halfed autoheal rate
- Scaled some tech 2 and tech 3 units
- Replaced Loadscreen with a other Loadscreen, and Neuralize provided 7 screenshots, i still want your cool screenshots!!
DOWNLOAD
Have Fun!!
and post feedback
- Fixed some missing Texture errors
- Removed some not used units
- Cleaned up all FBI's
- Krogoth can no longer be airtransported
- TLL Moho Metal Maker will activate automaticly when build
- TLLBomber drops bomb correctly now
- TLLABomber drops bomb correctly now
- Fixed spelling error for once and for all
- Removed one unused movementclass
- Fixed Armor.txt, by doing that the stunner gun is no longer bugged
- Made TLLLoki, CORMART and ARMMart Hight trajectory
- Fixed Commanders head while nanolathing
- Fixed Arm Advart name
- doubled requierd idletime before autoheal
- halfed autoheal rate
- Scaled some tech 2 and tech 3 units
- Replaced Loadscreen with a other Loadscreen, and Neuralize provided 7 screenshots, i still want your cool screenshots!!
DOWNLOAD
Have Fun!!
and post feedback

- BlackDawnBR
- Posts: 33
- Joined: 07 Dec 2005, 14:28
Finaly thnx to TA Spring i can play the game as its never been before.
I havent downloaded the spring or played with it yet so i get curious with some things like:
What other files i need to download before it?
Do i have to download the Original TA Spring first before geting the TLL Mod?
What do i need to do to get my 3rd party units to work on it?
What 3rd party units already come in it?
I have some 3rd party units i made and i would like to play with some times so what would i need to do to play with them aswell? Or could i just put them in the TA Spring folder with the rest?
I would feel awfull to play without my Shaman

I havent downloaded the spring or played with it yet so i get curious with some things like:
What other files i need to download before it?
Do i have to download the Original TA Spring first before geting the TLL Mod?
What do i need to do to get my 3rd party units to work on it?
What 3rd party units already come in it?
I have some 3rd party units i made and i would like to play with some times so what would i need to do to play with them aswell? Or could i just put them in the TA Spring folder with the rest?
I would feel awfull to play without my Shaman


- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
- BlackDawnBR
- Posts: 33
- Joined: 07 Dec 2005, 14:28
Unfortnetly my units are still not Bug free since i havent learned how to do the scripting yet so some dont work correcly yet but still there are some that do and i also havent learned to make the Buildpic wich the 3DO Builder never accepts the images i put to make the buildpic so they apear as a gray square on the build menu.
At least buildings dont have slope problems and some units like tanks that i make get all wiggly and slowdown on slope. But seems Kbots work fine.
I used the Core Necro´s Script to make the TLL Shaman wich is a Resurrection Kbot i made for the TLL since it didnt have any yet and other fans have already made them for the Arm.
I could send my units to someone who knows how to make scripting and fix them for me but i get emberased with the idea of geting help from the others. the only thing im realy good at is the modeling but i wouldnt mind sharing the credits for the unit with others in case thats what others fear of.
At least buildings dont have slope problems and some units like tanks that i make get all wiggly and slowdown on slope. But seems Kbots work fine.
I used the Core Necro´s Script to make the TLL Shaman wich is a Resurrection Kbot i made for the TLL since it didnt have any yet and other fans have already made them for the Arm.
I could send my units to someone who knows how to make scripting and fix them for me but i get emberased with the idea of geting help from the others. the only thing im realy good at is the modeling but i wouldnt mind sharing the credits for the unit with others in case thats what others fear of.
When we say you need to legally own this game to play, it's like when you say you need to own the orriginal game to use the ROM or that you need to own the orriginal CD to use the MP3, so no, you don't need to install TA on your computer to play.
Also, this page has links to good places to find out about create units (can't do it myself):
http://taspring.clan-sy.com/wiki/Create_units
also a note, 3DO builder isn't where you specify build pics, at least not for spring.
Also, this page has links to good places to find out about create units (can't do it myself):
http://taspring.clan-sy.com/wiki/Create_units
also a note, 3DO builder isn't where you specify build pics, at least not for spring.
- BlackDawnBR
- Posts: 33
- Joined: 07 Dec 2005, 14:28
Well, about the Having Original TA i have.
On the 3DO Builder there is a function for making the build pic but seems it doesnt work correctly.
Still i hope to get to make my units work correclt soon but theres much on scripting i have to learn and reading isnt one of my specialty since i start to get sleepy after a few seconds of reading.
On the 3DO Builder there is a function for making the build pic but seems it doesnt work correctly.
Still i hope to get to make my units work correclt soon but theres much on scripting i have to learn and reading isnt one of my specialty since i start to get sleepy after a few seconds of reading.
I use the gaffer http://www.fileuniverse.com/?p=showitem&ID=319 to make 64x64 BMPs into buildpics...then I'm pretty sure you specify that Gaf in the .fbi file for the unit. I'm pretty sure it just takes the Objectname=yourunit; and looks for yourunit.gaf in the anims folder.