Galactic Empire Mod preview (56k BEWARE)
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In IG, there was only one resource: cash. To get cash, you would build trade centers on your planets and tax your citizens.
I'm not quite sure how I will work this out in the mod. I was thinking there might be two resources: metal and cash. To get cash, you must build space colonies, which would presumably be inhabited by people who pay tax. Then, you would "buy" metal with that cash. Certain items in the game will cost a lot of cash, others will cost a lot of metal. Mm..... tricky to say how this will work out in the end. I'll try to make it good though.
I'm hoping that by the time the first beta is ready, there will be a customizable GUI ready so I can replace metal and energy with metal and "credits".
There's always the moral issue. It's really not very nice to blow up a colony with thousands of inhabitants just so that you can hurt your opponent's economy
Is it possible to set things as non-capturable? Maybe I could make it so that colonies are permanent (damagemodifier=0) structures that, once built, must be captured by special marine transports. And everything besides colonies would be uncapturable.
Would be interesting, if it's possible. Then there's always the possibility I could avoid the issue entirely by just using... "trade outposts" or something..... dunno.
~~edit~~
Ahhh... here's an idea. I could combine the two. You could build colonies for a stable income, and trade centers could give varying amounts of money, similar to wind generators.
I'm not quite sure how I will work this out in the mod. I was thinking there might be two resources: metal and cash. To get cash, you must build space colonies, which would presumably be inhabited by people who pay tax. Then, you would "buy" metal with that cash. Certain items in the game will cost a lot of cash, others will cost a lot of metal. Mm..... tricky to say how this will work out in the end. I'll try to make it good though.
I'm hoping that by the time the first beta is ready, there will be a customizable GUI ready so I can replace metal and energy with metal and "credits".
There's always the moral issue. It's really not very nice to blow up a colony with thousands of inhabitants just so that you can hurt your opponent's economy

Would be interesting, if it's possible. Then there's always the possibility I could avoid the issue entirely by just using... "trade outposts" or something..... dunno.
~~edit~~
Ahhh... here's an idea. I could combine the two. You could build colonies for a stable income, and trade centers could give varying amounts of money, similar to wind generators.
or maybe throught some LUA scripting maps could have these "planets or space colonies" that u must capture to gain more recources
i dont think this a bad idea... sounds pretty good yeah 
maybe few different kind ones... one gives metal one gives credits
ASTEROIDS with mining colonys... *SERIOUS BRAIN DAMAGE HERE* TOO MANY IDEAS !!!


maybe few different kind ones... one gives metal one gives credits
ASTEROIDS with mining colonys... *SERIOUS BRAIN DAMAGE HERE* TOO MANY IDEAS !!!
None of this is new, I see the likes of homeworld 2 having a greater variety of ship types and uses than this, nevermind the people from that community. I spent ages reading a huge thread on race design in the HW games and how it should be done, dicsussing hwo ti ws done in a variety fo other space/land games such as starcraft Warcraft TA etc.
Very intuitive. Caydr would do well to give us a brief on the race itself, what its style is, I can see its ship style, and that it likes missiles, why else use them? It likes building big, and it likes seeing the big picture.
Maybe something for the commander type unit would benefit from a more stylised approach embodying the races philosophy. For example in HW:Cataclysm, one of the kith clan ahd a mothership that was big and had lots of ion cannons, moved slower, very respective of the type of player.
I'm a little enamoured as to how planets would be coded.
And I dont think it would be a good idea to restrict the user to building thigns on platforms on the map. Give us an unrestricted field of building like HW and ST-Armada for the most part.
Very intuitive. Caydr would do well to give us a brief on the race itself, what its style is, I can see its ship style, and that it likes missiles, why else use them? It likes building big, and it likes seeing the big picture.
Maybe something for the commander type unit would benefit from a more stylised approach embodying the races philosophy. For example in HW:Cataclysm, one of the kith clan ahd a mothership that was big and had lots of ion cannons, moved slower, very respective of the type of player.
I'm a little enamoured as to how planets would be coded.
And I dont think it would be a good idea to restrict the user to building thigns on platforms on the map. Give us an unrestricted field of building like HW and ST-Armada for the most part.
i hope theres no platforms at all... the planets i was talking abaut was just a UNIT/structure that looks like a planet only issue there would be the size 
i was thinking something like this:
the map makers would place some neutral units (colonys/bases/what ever) on the map... and they'd need to be captured so they will start producing what ever it will produce
but best way to get best strategial recource system is to copy it from game that has one

i was thinking something like this:
the map makers would place some neutral units (colonys/bases/what ever) on the map... and they'd need to be captured so they will start producing what ever it will produce

but best way to get best strategial recource system is to copy it from game that has one

3D movement isn't possible as of yet, regardless of any modification I might make. The idea of neutral colonies is great, but I have no idea how this might be scripted. And I would like to keep some kind of realistic scale if possible - meaning that actual planets would be quite extremely large and strange. And don't compare this mod to Homeworld...
u might wanna "hire" some ppl who know howto do such a thing... and if u make this mod look cool at this point u might or WILL get more ppl working on itCaydr wrote:3D movement isn't possible as of yet, regardless of any modification I might make. The idea of neutral colonies is great, but I have no idea how this might be scripted. And I would like to keep some kind of realistic scale if possible - meaning that actual planets would be quite extremely large and strange. And don't compare this mod to Homeworld...

space strategys has allways been close to my heart so i want this mod to happen

I like the colonys and trade center ideas. So lets just take two maps i made up...a few seconds ago
"The Corridor" and "Outer Rim". The outer rim is just a collection of space debrie and has a massive gass giant in the cneter. Here colonys are the way to go becasue insted of Wind speeds theres "Trading Rates" and on the ass end of the solar system/galaxy theres not going to be...any trading. So you set up colonys and get your war machine going.
In the corridor the tradeing is much higher (mabey some NPC ships just bumbling around for atmosphere) so it would be better to build cheper tradeing stations.
Its that how it would work>
"The Corridor" and "Outer Rim". The outer rim is just a collection of space debrie and has a massive gass giant in the cneter. Here colonys are the way to go becasue insted of Wind speeds theres "Trading Rates" and on the ass end of the solar system/galaxy theres not going to be...any trading. So you set up colonys and get your war machine going.
In the corridor the tradeing is much higher (mabey some NPC ships just bumbling around for atmosphere) so it would be better to build cheper tradeing stations.
Its that how it would work>
Rendered movie:
http://www.fileuniverse.com/?p=showitem&ID=1926 850 kb, DIVX codec required
I am the only person in the world outside of Tamas Kreiner who has a copy of all the original IG music.... I listen to it while I model
This will be a fantastic mod.
http://www.fileuniverse.com/?p=showitem&ID=1926 850 kb, DIVX codec required
I am the only person in the world outside of Tamas Kreiner who has a copy of all the original IG music.... I listen to it while I model
