you have to bring fighter with it so bomber dont get instantaneously kill by t2 fighters
i disagree. i dunno why many people complained about ground mobile aa raping fighters... isnt that their second purpose after defending against gunships ? bombers shouldnt be all-in attack which usually kills key buildings. it should have more tactical purpose - finding gaps in enemy aa, after winning ground. fighters should be purely aa, and only defensive unit. bomber nerf helps a lot
@hlt - remove beamer, double llt, hlt and guardian ! yes i said that. def should be used to slow down flanking raids, not substitute of units.
to be less ridiculous, rocko spam should be countered with storm spam, imo.
when it comes to beamer, could use bit more buildtime, too easy to rush it.
@ emp launcher - i like the current change. same as tac nuke, it canno be stopped, so...
@ razorback - cmon, its not rly any aa, but it could use same nerf as karg.
Now only arm can snipe commander with nuke bomber since t2 bomber does not do the work.
they got same damage, just number of bombs reduced.
@this conversion slider thing - u can abuse it to give u lot of insta E (found by Senna)
and the changes are being debated.
i havent seen any thread about emp bombers or problems with armor classes.
No more hidden changes please.
THIS
fighter problem could be solved with armor class... no wait, it cannot, forgot its pure evil
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on side note - bring back delay for chainsaw and mercury. low rate of fire turrets shooting same scouts is completely stupid, dunno why it was removed.