Back from the Grave - Engines of War, playable version!
Moderator: Moderators
Re: Back from the Grave - Engines of War, playable version!
i love the work and the bishop is looking awesome, although i am slightly disappointed if the game goes a more eastern mecha direction (especially the how the queen looks now)
Of course ill still play it, its great fun, but i find the lack of western mecha on spring disappointing (wish i had more than a handful of modeling skill myself)
Besides, coming from someone who made Gundam the RTS the connection is fairly obvious lol.
Of course ill still play it, its great fun, but i find the lack of western mecha on spring disappointing (wish i had more than a handful of modeling skill myself)
Besides, coming from someone who made Gundam the RTS the connection is fairly obvious lol.
Re: Back from the Grave - Engines of War, playable version!
It is the most western of the 4.Echo419 wrote:i love the work and the bishop is looking awesome, although i am slightly disappointed if the game goes a more eastern mecha direction (especially the how the queen looks now)
It didn't come from me. Pretty much throws your whole assumption out the window doesn't it. Furthermore what if any association does this have with grts? I didn't do the model, I just set the colors.Echo419 wrote:Besides, coming from someone who made Gundam the RTS the connection is fairly obvious lol.
The colors scheme was ripped from the lightening gun in district 9 which is about as western as they come.
be happy I didn't do it in zentradi colors.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Back from the Grave - Engines of War, playable version!
Zentradi? purple and green ftw!
Re: Back from the Grave - Engines of War, playable version!
you know it. add support for alt skins someone
!

Re: Back from the Grave - Engines of War, playable version!
well i have known about that model from moddb for a while now....what makes it feel cartoon-y is the color and how the diffreent candy colors play together(which u added)...now that i think about it, you made it look like a sports car now....it was much more gritty be4....smoth wrote:I only changed the visor. GG you lose.nightcold wrote:personaly be4 u changed it i liked soooo much better(it was already perfect), the texture it was much more gritty...it just fits the game better....now it looks like it belongs in an anime(no offence)
i have seen you flame people on the forms rlly hard for makeing that sort of comment i made about you work...i tried not 2 offend you.....and i failed...being emotionally tied to your work is a good thing, but so is haveing a thick skin mate
i'am starting to hate the gg motif....
Re: Back from the Grave - Engines of War, playable version!
Sports car like clan nova cat amirite?
Re: Back from the Grave - Engines of War, playable version!
dude, old model was using this texture ? wtf. bob, fix uvmap of ur models, i knew these are bugged, but i didnt expect old textures to be so great. ur models waste a lot of potential if other textures look the same :/smoth wrote: Old:
image
New:
image
i lold @ racing car haha
epic models smoth
Re: Back from the Grave - Engines of War, playable version!
because my post got lost in the shuffle:
^ I also took the liberty of going through all your models and recalcing their normals where needed
http://www.smoth.net/files/eowmuator.sdd.zipsmoth wrote:sean, do use the included s3os and pngs. you can delete the old dds. INBEFOREZOMYGOSH I NEED TO SAFE A NANOFRAME or some other shit.
I included the psds which are cs3 extended psds. with the model and texture setup for ease of alterate. If you ever allow for alt skins on the units let me know, it would be fun to do some of the other schemes I had to leave out.
anyway, here you go all 4
(click for larger)
http://www.smoth.net/files/knight.zip
http://www.smoth.net/files/rook.zip
http://www.smoth.net/files/queen2.zip
http://www.smoth.net/files/bishop.zip
^ I also took the liberty of going through all your models and recalcing their normals where needed
Re: Back from the Grave - Engines of War, playable version!
Wicked Sick! Bujah Smoth, that rocks like hell!
For those voicing dissent - it's nice that you have feelings for the game already, but before you complain, try making some content for the game yourselves! I think it's pretty demeaning to reply in such a negative tone to great work like Smoth's.
Smoth, you can be more than certain that you'll see all of these ingame
! And added awesomeness on the recalced normals, many thanks for that. Sorry again for putting you through such a hastle to be able to do this for us :/. (I'll have to update Credits now
).
Am adding noaw.
For those voicing dissent - it's nice that you have feelings for the game already, but before you complain, try making some content for the game yourselves! I think it's pretty demeaning to reply in such a negative tone to great work like Smoth's.
Smoth, you can be more than certain that you'll see all of these ingame


Am adding noaw.
Last edited by SeanHeron on 12 Feb 2011, 13:29, edited 1 time in total.
Re: Back from the Grave - Engines of War, playable version!
small suggestion, make the one of the left bigger. looks like some decent tank with lot of hp for me
Re: Back from the Grave - Engines of War, playable version!
Me <--- still agape at the awesomeness Smoth posted here.
Engines Commited! - so they'll be in the playtest version for Sunday (we'll be uploading later today). Next up - the rest of the units :).
@Wombat - at the moment, that's the softest of all
- a big damage dealer, but can't take much punishment (all Abilities and stats are still very much in flux though). Oh, and I'd like to mention that I dig that new texture (green visor is cool).
Regarding alternate skins - current thinking is to use the four Engine models we have atm twice - in a Japanese and Korean variant (no worries, all pick will be standard gamemode).
So (and maybe this is some consolidation for those hurting to see the old textures go), to be honest I was thinking we'd use each of your (Smoth's) skins for one variant, and maybe some of the old ones for the other. I'd not realised you'd be roaring to go for more
. So sure, we can chat about that. I don't envision a whole set of (user selectable?) textures at the moment though - perhaps not least because four Engines was "just" the first goal, and we'd like to expand beyond that sooner or later.
Oh, and some broader comments - dunno if I'd pointed this out on IndieDB (sure need to go into more game description there), but I'd always intended this game to be treading the line between "eastern" and "western" mecha styles. Part of this were some ideas that'd take the mickey out of some of the more outrageous things you see in some Anime. Eg having the Japanese Engines deploy from an Aircraft Carrier, and the heart of the Korean base being a Mountain fortress
. So I hope to think you'll see elements of both, and where it's done well, a nice hybrid of both worlds (I'll point towards the pilot images which I'm pretty happy with style wise).
Oh, and btw - I specifically made suggestions to Smoth (in PM) regarding the textures (eg the red Armoured Hellbore). So I'd ask to address critisicm to me, or post them on IndieDB when we present the new skins there.
Edit: have I mentioned I like the "poke out tongue smily"
?
Engines Commited! - so they'll be in the playtest version for Sunday (we'll be uploading later today). Next up - the rest of the units :).
@Wombat - at the moment, that's the softest of all

Regarding alternate skins - current thinking is to use the four Engine models we have atm twice - in a Japanese and Korean variant (no worries, all pick will be standard gamemode).
So (and maybe this is some consolidation for those hurting to see the old textures go), to be honest I was thinking we'd use each of your (Smoth's) skins for one variant, and maybe some of the old ones for the other. I'd not realised you'd be roaring to go for more

Oh, and some broader comments - dunno if I'd pointed this out on IndieDB (sure need to go into more game description there), but I'd always intended this game to be treading the line between "eastern" and "western" mecha styles. Part of this were some ideas that'd take the mickey out of some of the more outrageous things you see in some Anime. Eg having the Japanese Engines deploy from an Aircraft Carrier, and the heart of the Korean base being a Mountain fortress

Oh, and btw - I specifically made suggestions to Smoth (in PM) regarding the textures (eg the red Armoured Hellbore). So I'd ask to address critisicm to me, or post them on IndieDB when we present the new skins there.
Edit: have I mentioned I like the "poke out tongue smily"

Re: Back from the Grave - Engines of War, playable version!
Units have been SmothGrouped :) Ive got to find out the thing that triggers smoth into those working-frenzys. Must be mecha, must be close to anime (war in neo-korea)smoth wrote:because my post got lost in the shuffle:http://www.smoth.net/files/eowmuator.sdd.zipsmoth wrote:sean, do use the included s3os and pngs. you can delete the old dds. INBEFOREZOMYGOSH I NEED TO SAFE A NANOFRAME or some other shit.
I included the psds which are cs3 extended psds. with the model and texture setup for ease of alterate. If you ever allow for alt skins on the units let me know, it would be fun to do some of the other schemes I had to leave out.
anyway, here you go all 4
(click for larger)
http://www.smoth.net/files/knight.zip
http://www.smoth.net/files/rook.zip
http://www.smoth.net/files/queen2.zip
http://www.smoth.net/files/bishop.zip
^ I also took the liberty of going through all your models and recalcing their normals where needed
Re: Back from the Grave - Engines of War, playable version!
ye, i was gonna say, the name of the map is "battle for busan"... the robots are likely made by daewoo
Re: Back from the Grave - Engines of War, playable version!
A few thoughts.
Map was super cool, I liked the scale.
Did not like that it was night time, as it was hard to see and the lua head light obscured my FPS'ing of the Engine.
I did not understand the UI very well. I would recommend a "user manual" type thing with screen shots and text explaining the different elements.
Felt my like engine died really fast.
I could not tell when the game was going to end.
I tried to use the buildings as cover but my engine kept trying to shoot through them. I found this slightly annoying.
I'd also recommend using Mumble instead of Team speak as Spring seems to "endorse" it.
I understand that 99 percent of my complaints are probably me just being ignorant and for that I apologize.
Other than that the game felt unique and I look forward to playing again...Hopefully with some reading of documentation before hand.
Map was super cool, I liked the scale.
Did not like that it was night time, as it was hard to see and the lua head light obscured my FPS'ing of the Engine.
I did not understand the UI very well. I would recommend a "user manual" type thing with screen shots and text explaining the different elements.
Felt my like engine died really fast.
I could not tell when the game was going to end.
I tried to use the buildings as cover but my engine kept trying to shoot through them. I found this slightly annoying.
I'd also recommend using Mumble instead of Team speak as Spring seems to "endorse" it.
I understand that 99 percent of my complaints are probably me just being ignorant and for that I apologize.
Other than that the game felt unique and I look forward to playing again...Hopefully with some reading of documentation before hand.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Back from the Grave - Engines of War, playable version!
In more complete English, please elaborate.Wombat wrote: dude, old model was using this texture ? wtf. bob, fix uvmap of ur models, i knew these are bugged, but i didnt expect old textures to be so great. ur models waste a lot of potential if other textures look the same :/
Re: Back from the Grave - Engines of War, playable version!
if you release a new version also change filename!
0.0.2 and 0.0.3 both of the same filename, that stuff always causes confusion.
0.0.2 and 0.0.3 both of the same filename, that stuff always causes confusion.
Re: Back from the Grave - Engines of War, playable version!
Wait a second, nighttime, nighttime, i never did nighttime, actually i rendered the map with dusksettings (you can see the sunsets light on the bridge).. somebody turned the light off to make his flashlight look cooler. Gotcha.
Re: Back from the Grave - Engines of War, playable version!
*The Cookie King approves almost as much of this project as he approves of Smoths contributions. A cookie tree is planted in the thread*
Re: Back from the Grave - Engines of War, playable version!
Played this and enjoyed it a lot, looking forward to further developement! 
