Back from the Grave - Engines of War, playable version! - Page 4

Back from the Grave - Engines of War, playable version!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Echo419
Posts: 64
Joined: 31 Aug 2010, 14:09

Re: Back from the Grave - Engines of War, playable version!

Post by Echo419 »

i love the work and the bishop is looking awesome, although i am slightly disappointed if the game goes a more eastern mecha direction (especially the how the queen looks now)

Of course ill still play it, its great fun, but i find the lack of western mecha on spring disappointing (wish i had more than a handful of modeling skill myself)

Besides, coming from someone who made Gundam the RTS the connection is fairly obvious lol.
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smoth
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Re: Back from the Grave - Engines of War, playable version!

Post by smoth »

Echo419 wrote:i love the work and the bishop is looking awesome, although i am slightly disappointed if the game goes a more eastern mecha direction (especially the how the queen looks now)
It is the most western of the 4.
Echo419 wrote:Besides, coming from someone who made Gundam the RTS the connection is fairly obvious lol.
It didn't come from me. Pretty much throws your whole assumption out the window doesn't it. Furthermore what if any association does this have with grts? I didn't do the model, I just set the colors.

The colors scheme was ripped from the lightening gun in district 9 which is about as western as they come.

be happy I didn't do it in zentradi colors.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Back from the Grave - Engines of War, playable version!

Post by bobthedinosaur »

Zentradi? purple and green ftw!
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smoth
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Re: Back from the Grave - Engines of War, playable version!

Post by smoth »

you know it. add support for alt skins someone :P!
nightcold
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Joined: 03 Dec 2009, 05:47

Re: Back from the Grave - Engines of War, playable version!

Post by nightcold »

smoth wrote:
nightcold wrote:personaly be4 u changed it i liked soooo much better(it was already perfect), the texture it was much more gritty...it just fits the game better....now it looks like it belongs in an anime(no offence)
I only changed the visor. GG you lose.
well i have known about that model from moddb for a while now....what makes it feel cartoon-y is the color and how the diffreent candy colors play together(which u added)...now that i think about it, you made it look like a sports car now....it was much more gritty be4....

i have seen you flame people on the forms rlly hard for makeing that sort of comment i made about you work...i tried not 2 offend you.....and i failed...being emotionally tied to your work is a good thing, but so is haveing a thick skin mate

i'am starting to hate the gg motif....
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smoth
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Re: Back from the Grave - Engines of War, playable version!

Post by smoth »

Sports car like clan nova cat amirite?
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Back from the Grave - Engines of War, playable version!

Post by Wombat »

smoth wrote: Old:
image
New:
image
dude, old model was using this texture ? wtf. bob, fix uvmap of ur models, i knew these are bugged, but i didnt expect old textures to be so great. ur models waste a lot of potential if other textures look the same :/

i lold @ racing car haha

epic models smoth
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smoth
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Re: Back from the Grave - Engines of War, playable version!

Post by smoth »

vroom vroom.
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smoth
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Re: Back from the Grave - Engines of War, playable version!

Post by smoth »

because my post got lost in the shuffle:
smoth wrote:sean, do use the included s3os and pngs. you can delete the old dds. INBEFOREZOMYGOSH I NEED TO SAFE A NANOFRAME or some other shit.

I included the psds which are cs3 extended psds. with the model and texture setup for ease of alterate. If you ever allow for alt skins on the units let me know, it would be fun to do some of the other schemes I had to leave out.


anyway, here you go all 4
Image
(click for larger)
http://www.smoth.net/files/knight.zip
http://www.smoth.net/files/rook.zip
http://www.smoth.net/files/queen2.zip
http://www.smoth.net/files/bishop.zip
http://www.smoth.net/files/eowmuator.sdd.zip
^ I also took the liberty of going through all your models and recalcing their normals where needed
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Back from the Grave - Engines of War, playable version!

Post by SeanHeron »

Wicked Sick! Bujah Smoth, that rocks like hell!
For those voicing dissent - it's nice that you have feelings for the game already, but before you complain, try making some content for the game yourselves! I think it's pretty demeaning to reply in such a negative tone to great work like Smoth's.

Smoth, you can be more than certain that you'll see all of these ingame :-) ! And added awesomeness on the recalced normals, many thanks for that. Sorry again for putting you through such a hastle to be able to do this for us :/. (I'll have to update Credits now :P).

Am adding noaw.
Last edited by SeanHeron on 12 Feb 2011, 13:29, edited 1 time in total.
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Wombat
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Re: Back from the Grave - Engines of War, playable version!

Post by Wombat »

small suggestion, make the one of the left bigger. looks like some decent tank with lot of hp for me
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Back from the Grave - Engines of War, playable version!

Post by SeanHeron »

Me <--- still agape at the awesomeness Smoth posted here.
Engines Commited! - so they'll be in the playtest version for Sunday (we'll be uploading later today). Next up - the rest of the units :).

@Wombat - at the moment, that's the softest of all :P - a big damage dealer, but can't take much punishment (all Abilities and stats are still very much in flux though). Oh, and I'd like to mention that I dig that new texture (green visor is cool).

Regarding alternate skins - current thinking is to use the four Engine models we have atm twice - in a Japanese and Korean variant (no worries, all pick will be standard gamemode).
So (and maybe this is some consolidation for those hurting to see the old textures go), to be honest I was thinking we'd use each of your (Smoth's) skins for one variant, and maybe some of the old ones for the other. I'd not realised you'd be roaring to go for more :P. So sure, we can chat about that. I don't envision a whole set of (user selectable?) textures at the moment though - perhaps not least because four Engines was "just" the first goal, and we'd like to expand beyond that sooner or later.

Oh, and some broader comments - dunno if I'd pointed this out on IndieDB (sure need to go into more game description there), but I'd always intended this game to be treading the line between "eastern" and "western" mecha styles. Part of this were some ideas that'd take the mickey out of some of the more outrageous things you see in some Anime. Eg having the Japanese Engines deploy from an Aircraft Carrier, and the heart of the Korean base being a Mountain fortress :P. So I hope to think you'll see elements of both, and where it's done well, a nice hybrid of both worlds (I'll point towards the pilot images which I'm pretty happy with style wise).
Oh, and btw - I specifically made suggestions to Smoth (in PM) regarding the textures (eg the red Armoured Hellbore). So I'd ask to address critisicm to me, or post them on IndieDB when we present the new skins there.

Edit: have I mentioned I like the "poke out tongue smily" :P ?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Back from the Grave - Engines of War, playable version!

Post by PicassoCT »

smoth wrote:because my post got lost in the shuffle:
smoth wrote:sean, do use the included s3os and pngs. you can delete the old dds. INBEFOREZOMYGOSH I NEED TO SAFE A NANOFRAME or some other shit.

I included the psds which are cs3 extended psds. with the model and texture setup for ease of alterate. If you ever allow for alt skins on the units let me know, it would be fun to do some of the other schemes I had to leave out.


anyway, here you go all 4
Image
(click for larger)
http://www.smoth.net/files/knight.zip
http://www.smoth.net/files/rook.zip
http://www.smoth.net/files/queen2.zip
http://www.smoth.net/files/bishop.zip
http://www.smoth.net/files/eowmuator.sdd.zip
^ I also took the liberty of going through all your models and recalcing their normals where needed
Units have been SmothGrouped :) Ive got to find out the thing that triggers smoth into those working-frenzys. Must be mecha, must be close to anime (war in neo-korea)
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Back from the Grave - Engines of War, playable version!

Post by KaiserJ »

ye, i was gonna say, the name of the map is "battle for busan"... the robots are likely made by daewoo
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Back from the Grave - Engines of War, playable version!

Post by oksnoop2 »

A few thoughts.

Map was super cool, I liked the scale.

Did not like that it was night time, as it was hard to see and the lua head light obscured my FPS'ing of the Engine.

I did not understand the UI very well. I would recommend a "user manual" type thing with screen shots and text explaining the different elements.

Felt my like engine died really fast.

I could not tell when the game was going to end.

I tried to use the buildings as cover but my engine kept trying to shoot through them. I found this slightly annoying.

I'd also recommend using Mumble instead of Team speak as Spring seems to "endorse" it.

I understand that 99 percent of my complaints are probably me just being ignorant and for that I apologize.

Other than that the game felt unique and I look forward to playing again...Hopefully with some reading of documentation before hand.
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bobthedinosaur
Blood & Steel Developer
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Re: Back from the Grave - Engines of War, playable version!

Post by bobthedinosaur »

Wombat wrote: dude, old model was using this texture ? wtf. bob, fix uvmap of ur models, i knew these are bugged, but i didnt expect old textures to be so great. ur models waste a lot of potential if other textures look the same :/
In more complete English, please elaborate.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Back from the Grave - Engines of War, playable version!

Post by knorke »

if you release a new version also change filename!
0.0.2 and 0.0.3 both of the same filename, that stuff always causes confusion.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Back from the Grave - Engines of War, playable version!

Post by PicassoCT »

Wait a second, nighttime, nighttime, i never did nighttime, actually i rendered the map with dusksettings (you can see the sunsets light on the bridge).. somebody turned the light off to make his flashlight look cooler. Gotcha.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Back from the Grave - Engines of War, playable version!

Post by AF »

*The Cookie King approves almost as much of this project as he approves of Smoths contributions. A cookie tree is planted in the thread*
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Back from the Grave - Engines of War, playable version!

Post by pintle »

Played this and enjoyed it a lot, looking forward to further developement! :-)
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