TeamCircles - Page 4

TeamCircles

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Falcrum
Posts: 149
Joined: 14 Nov 2007, 01:03

Re: TeamCircles

Post by Falcrum »

I'm not realy sure that this widget decrease my fps, because sometimes everything is ok, but next battle my Spring works very slow. When I disable widgets 1 by 1 only when disable TeamCircles my fps quickly increase. Maybe 0.82.4 fix it.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: TeamCircles

Post by aegis »

0.5.7:
fixed bug on MT when speccing
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unit_shapes.lua
(16.01 KiB) Downloaded 151 times
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: TeamCircles

Post by aegis »

0.5.8:
rotate shape to face the same way as unit - this means sideways buildings (like vehicle labs) will actually have a different platter than normal rotations of the building
Attachments
unit_shapes.lua
(16.65 KiB) Downloaded 122 times
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Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Re: TeamCircles

Post by Floris »

Eh guys..... there is already a widget called: 'enemyspotter' which does roughly the same when you want to easy spot enemy units (drawing a circle under enemy units)

look at tthe widget downloader and check it out, it's really neat.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: TeamCircles

Post by aegis »

"roughly" is very roughly, and you're four pages and a lot of updates into the thread...
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Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Re: TeamCircles

Post by Floris »

I know, I haven't read all post yet indeed but... I searched each page for the word 'enemyspotter' and 'enemy spotter' and it didnt found any match. So I thought it was worthly enough to at least get a mention.

The 'Enemy Spotter' widget only have 737 downloads (see springlobby downloader) and yet I find spring unplayable without it. It was published at 3 dec 2009
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: TeamCircles

Post by smoth »

would be less disrespectful to start a new thread to promote said widget. It is unkind to promote one widget in the thread of another.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: TeamCircles

Post by CarRepairer »

Floris wrote:The 'Enemy Spotter' widget only have 737 downloads (see springlobby downloader) and yet I find BA unplayable without it.
I fixed the words that you typed wrong by replacing it with the correct words that should have been there.
Pako
Posts: 174
Joined: 12 Jul 2009, 18:57

Re: TeamCircles

Post by Pako »

Better yet, set the icon distance low enough that you won't need shitty widgets to draw fugly circles at units.

EDIT: I actually use low icon distance which maybe why I dislike these widgets, but mostly these widgets just ruins the beautifulness of BA units.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: TeamCircles

Post by Forboding Angel »

Aegis, could you take a look at this in relation to 0.83? It isn't showing up at all. It doesn't error out, it just doesn't show up.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: TeamCircles

Post by Forboding Angel »

Nevermind, was an engine bug.
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