Journeywar - Page 4

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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PicassoCT
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Re: Journeywar

Post by PicassoCT »

centrAIl-Guncopter

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Thread is approaching 2000 views, i better prepare something spetaculare to celebrate it..

Construction Depot yard: thats were all those contrucks, contrains and conplanes rush from to drive towards the Citadell, and then towards the Constructionsites.
Imagine a hauler, a railwaystation and a fright airport, everything stacked upon the next, and there you are...
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

The Mother of Mercy, a Journeyman Experimental, starts its live in the Spaceborn Craddle , and is unarmed, because this spaceship is usually used to haul asteroids around, and there are no asteroids on the ground.

Well, there are rocks. Big Rocks, you could call them mountains, and this is what the Mother of Mercy ripps out of the ground (the Top of the Mountains is always a Screenshot as Texture) and then the big rock, hovering is lowered upon the enemy. If there are survivers you will need geologists to find out.

Unit has one disadvantage, which is, that its ripping out of hills and mountains creates - plains, which in longterms, benefits the CentrAIl.

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PicassoCT
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Re: Journeywar

Post by PicassoCT »

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DistrictNone

This is a so called Baitbuilding of the CentrAIl (there are three of that kind, the slum, the Citycomplex and the IndustrialCenter). If you build one of those, you sort of bet against the micromanagmentskillz of your opponent, because if he destroys this building, you get thrice the money back, which was needed to errect and support this building. So you can use them as a wall, or near a ExpoNexus, to block narrow passages.

This slum also has a advantage, once its running expenses go over the sum it would cost to errect a new slum, this building will automatically for no additional costs, errecht a copy of itself next to him (if there is free space), so build one, get way to many.

Just imagine the challenge of keepin your boys from screwin the wrong building, no such thing was ever done before. Like that idea? Hate it? R.I.P.lys, anyone? I swear, i wont bite, for once.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

waterfusion- CentrAIl
Sort of a MohoPowerplant, pumping water offworld to be processsed elsewhere.
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Lowers the Waterlevel over time, and drains the ocean. Once the Waterfusion is beached, the teleportationgate collapses, leading to a fusionoverload-badaboooom.
Kenku
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Re: Journeywar

Post by Kenku »

PicassoCT wrote:Image

DistrictNone

This is a so called Baitbuilding of the CentrAIl (there are three of that kind, the slum, the Citycomplex and the IndustrialCenter). If you build one of those, you sort of bet against the micromanagmentskillz of your opponent, because if he destroys this building, you get thrice the money back, which was needed to errect and support this building. So you can use them as a wall, or near a ExpoNexus, to block narrow passages.

This slum also has a advantage, once its running expenses go over the sum it would cost to errect a new slum, this building will automatically for no additional costs, errecht a copy of itself next to him (if there is free space), so build one, get way to many.

Just imagine the challenge of keepin your boys from screwin the wrong building, no such thing was ever done before. Like that idea? Hate it? R.I.P.lys, anyone? I swear, i wont bite, for once.
Sounds like an interesting concept, one that may even lead to destruction of own buildings. I could see it as a headache although game wise if left unnattented, due to depending on rate it could turn an area into blocking terrain.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

I thought about surrounding it on all nine sides with a turret or another building, blockading the spread into unwanted directions.. and about selfdestructing this building, i didnt plan to hand out the returnvalue. Makes sence if you think about what this returnvalue represents= attention of the CentrAIl, which is mainly media-attention for evil eneminez destroying this baitbuilding.

You really have to trick the enemy into doing you this favour. Best Places are within range of enemys artillery when it comes to defense battles, or grouped around a outpostcitadell your enemy has to pass by.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

2000 views..

Here is the Industrial Baitbuilding

5 Buildings on the CentrAil Side to go...
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http://www.youtube.com/watch?v=YToUdfSg9iE
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1v0ry_k1ng
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Re: Journeywar

Post by 1v0ry_k1ng »

:-)
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

1v0ry_k1ng wrote::-)
Amused at the one man Journeywarshow? You have to admit, that other IMNOUNCINMYMOD-threads would be silent by now, simply for lack of P.U.R.E stubborness, B.A.t im gonna see this through C.A.me whatefer may, this mod will substain :) Only the
Cityblock,
the Lvl1 Gatecomplex
Lvl2 Gatecomplex
OffCoreAssembly
Airdome
and the Railgun remain of the CentrAIls Building... and the journeymans biobuildings of course..

Also: the Cityblock, Baitbuilding, sort of a Arcologie, will be a pain in the Ass to texture
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Journeyman - Watergate

Opens a Gate into the Journeymanlymbo, and draws water from that reservoir, filled with nutrition (M) and slowly raises the oceanlevel.
That Waterweel will ingame turn, so will the drops, also thinking about particles jetting out of the Gate..

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AF
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Re: Journeywar

Post by AF »

I fear at some point you'll need a version that has a handful of generic normal units, coupled with some of your more whackier ones so that its easier on the mind.

Still Im really looking forward to seeing this ingame
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

I will start by replacing some *Annihilationversion with this modells, but i want this part finnished first, the modells textured, scaled, everything ready..

PS: Journeyman Drilltree, set upon a Metallspot, it drills for the journeymans metalls, throws up a hill, exact the height of the original startpoint towards the water. If it reaches final height, it wents out with a volcanic explosion (Note to myself: got to steel that from Behesmap)
Also notice, that this extractor throws out a lot of useless stuff like uranium, arsenics, heavy metalls , so the dirthill i thrones upon is very hazardous for both sides to climb..

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AF
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Re: Journeywar

Post by AF »

Rather than it throwing up a tonne of volcano stuff like half the things in this mod, maybe itll stop growing the hill, and instead become uncontrollable and wild attacking all who go near it, going ferral!
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hoijui
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Re: Journeywar

Post by hoijui »

it's a tree!! get real man!
;-)
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Its a tree on a killingspree, ENTER: THE END- oh, sorry, the ENT,

Im sorry, but i already have a Unit that runs AMOK, while there is- i looked twice, nothing that shows direct volcanic activity. I appreciate your attempts to guide me away from becoming Robin Goods concerning Beheriths LUAs, but it has to be archieved for all of mankind, for specialeffects ancestry and for all those kids out there who still play with matches (of course only to light up cigaretts, sooooosorrry)

I just imagined a completely new guy, stepping into a Journeymantourney, and dont getting the idea, that the waterfusionplant of the Centrail lowers the waterlevel, and drowning in the result. There is gonna be a lot of complaining about this.. maybee we should use the time till release to practice.

Complaining done right:
1. Dont introduce yourself, dont mention the game, the name its all the same anyway.
2. Show real anger and hatred torwards the person you paid time for trying his free game, after all, your time is money, his is not, thats currency demonetization, you want it back your minutemoney in flamez.
3. Bitch and moan, when they try to get you, to solve a problem only you have, after all, you are the king of the world, that must be good for something, in addition your dad will kill you if you update his pc without allowance. Does he even know, that you installed spring on it?
4. Do not post logs, instead forward false tutorials how to reproduce the bug.
5. Temper is for the weak, show them your Cohones, ignore moderation, tell the world how you ┬┤ve been cheated, because nobody solved your stuff in under 5 Minutes. Spring, what do they pay there support personal for?
6. If it was your fault allalong, dissappear without a further word.

I try first.
Me Problem with your thing, it crashes, always worked with other things, really hate you for doing thing. Tryied really everything in replyied, was hard work, broke sweat, but cannot install new graphic drivers, is no need, always all things (solitaire, minesweeper) worked with oldones. If you want to see for yourself, just hit thing.exe, than monitor turns black and never turns back, everything crashes, darkness. You know Picasso, i will tell everyon in #main how much your game sucks, and open games just to fill them with people and crashkid those partys, you gonna be really sorry to have crossed my path. BRB having new Fuseboxxy installed.

Also Lvl1 Uterus, and yes untextured it looks like a pissoir, imagine it like a smoothed i-pod on the inside all meaty, and the walls covered with Ovums

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I know for all those experienced devs here, who started one step at a time, making so many units first sounds cocky and prepostrous, but well, maybee if i started animating and implenting first, i would realize how much work this is, and drop half of them (and i already dropped some of the boring once)- so how about keeping up some illusions for now?
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

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Were all the heavy stuff is born, beheriths decend from this Wombuterus Lvl2
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

This is the viralfactory, it is able to build over great distances uniteggs behind the enemy lines, which are only visible as a litte raising of the landscape (although vurnerarble to gamagardeners and Ramraiders) this units can burst from there shells on command. Eggs are expensive to support, somehow limiting the size of an army that can be kept hidden.

Thing is supposed to be warty and cancery in feeling, like a snail on deathbed...
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Re: Journeywar

Post by Google_Frog »

That is some interesting terraform stuff you have there. I know how to implement all of it if you need help.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Thx, once i got that far, i would appreciate your help. I hope it works out like i imagined it, with one party while gaining shorttime advantages, granting the other party longterm benefits (flat terrain for the centrAIl, hills for the journeys)

Even that lvl3 units of the journeys, the mother of god and the sunship are supposed to work that way, they burn away your units, destroying half your base, but in the process, they create another vital ressource - flat terrain - and those baitbuildings even create a sort of refund, so that supraweapon hits with not immidiatly following cleanupteam may turn into something you long for..

Also, the Railgun

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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Thought about introducin some sort of varity into the black guards of the CentrAIl, because hey, they are its only infantryunit, so why not have one in every six as a heavygunner?

So tada...
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I know this isnt very original, actually very far from it, but i wanted them to be mean and badass, and not like some sort of clean-up-swat, getting lost in the djungel, and that is were the microgun from predator found them :)

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Also, boring reliable, oh, and is see i already did that...

Kicked the whole backpack, the whole addons, added a exoskeleton, to keep it real..

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