Spring on fire - Page 4

Spring on fire

Requests for features in the spring code.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring on fire

Post by smoth »

it covers everything.

that way af can no longer cry like a girl hit with a nail bat in the cunny
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Spring on fire

Post by Forboding Angel »

AF wrote:I have VLC already
You forgot to install the mozilla plugin (it's unchecked by default in the VLC installer).

How bout this, just remember VLC+CCCP=No video on this earth that you can't load.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Spring on fire

Post by AF »

CCCP is windows only

There are points against posting links to AVI that side step encodings, codecs, and file formats entirely too
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring on fire

Post by smoth »

Hang on are you on a MAC... *SNICKERS*
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Spring on fire

Post by Forboding Angel »

I really really really don't get it AF. You aren't an idiot, nor are you stupid, but some of your choices just make me think "WTF?".

Why on earth are you running a mac? For the love of god and cheeseburgers and mother earth, please chuck that pos out the window and install ubuntu. I promise that your penis will instantly be 4 inches longer (course considering that even owning a mac makes your penis shrink by 4 inches (unless you're at your local coffee shop with all the trendy people just like you but you're not trendy cause you're at the coffee shop and only people who aren't trendy sit in coffeeshops with their trusty macbooks reading this cool blog and....

Oh wait. Nevermind.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Spring on fire

Post by AF »

OS X has its advantages, if only for testing purposes, that and:
  • No windows version of Coda
  • Apple network sharing + iPhone network file system jailbreak app ftw
  • iPhoto + Garageband (yeah I know about picasa and audacity)
  • Poor trackpad support in Windows 7
  • iPhone SDK/Simulator/XCode and other OS X development projects
  • Apple headphone controls only work in OS X
  • Much nicer font rendering
  • UI Obfuscation, my sisters are unfamiliar with OS X, and so the damage they can do if I forget to lock my machine is limited to whether I kept firefox open
  • I cba unplugging my mouse and bringing it downstairs and putting it in this so I can right click in windows 7, and I cba grabbing my snow leopard dvd for bootcamp 3 drivers
  • OS X just works, Ubuntu needs all sorts of command line stuff
  • If I rebooted into Windows 7 all of my points save one would still stand even with CCCP installed
The codec arguement would fail even if CCCP had an OS X version, because I can already play the videos in VLC under OS X, its the hassle of picking where to save, waiting for the whole thing to download, navigating to location, dragging onto VLC, waiting for VLC to start playing, viewing video, closing VLC, dragging file to trash can, emptying trash, that I object to.

I'd much rather click on a link, and close the tab after 10 seconds, and get exactly the same information, but for a massively smaller amount of friction, and Im not alone. Youtube links get more views than raw AVI links, they get more feedback, they're far more convenient, and they contribute towards getting the message out to the net by acting as tech demos to the outside world. An AVI on a forum will only get watched by the original poster and 4 or 5 other people normally.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Spring on fire

Post by Gota »

Apple products are vogue.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Spring on fire

Post by AF »

The machine its running on just happens to be an Apple machine, it has no bearing on my use of OS X (hackintosh anyone?)
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Spring on fire

Post by jK »

manolo_ wrote:
jK wrote:you just can't create pretty fire fx with engine CEGs

my third version of fire with LUPS:
http://home.arcor.de/jkei/flamer.avi
(CA uses a reduced version of this)
awesome effect, is it very cpu-intensive?
The hint that CA uses a _reduced_ version gives you some idea of it, still it's not that worse, but it's too intensive for a small squad of pyros (8-15) versus whole army. So for games like DOW2 it's usable, for CA it's not.
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srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: Spring on fire

Post by srapop »

i find the idea of putting the video on youtube pretty good.
as tech-demo.
especially because looks like arcor wont provide no more service for the video(for me or for others too?)

the resized effect is still stunning in CA.
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srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: Spring on fire

Post by srapop »

Pssh...i think the mediaplayer-off topic guerillas are gone!

I learned some Lua and will try to write that kind of POPS widget (yes by now I know what this is :p )
@Argh: did you say you are still working on making the Interface and usage of POPS easier? if yes,then would it be good to wait a while just to stay compatible?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Spring on fire

Post by Argh »

I am working on it, yes. I wouldn't stress out too much about usage, unless you were making major changes to the core.

The texture atlas is, from an end-user's perspective, just some minor text-editing and then you suddenly have a lot more options in terms of what bitmaps to call... and the only major additions to functionality are that negative gravity is supported and I am thinking about implementing a "priority" tag, so that low-priority events don't overwrite high-priority ones.

Negative gravity doesn't require any changes to existing code, and priority will be backwards-compatible (i.e., if you have a PreBuilt that returns a nil priority, it'll be assigned 0).

So if you're messing with it, have no fear, the changes shouldn't break your work.
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srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: Spring on fire

Post by srapop »

Argh wrote:I am working on it, yes. I wouldn't stress out too much about usage, unless you were making major changes to the core.

The texture atlas is, from an end-user's perspective, just some minor text-editing and then you suddenly have a lot more options in terms of what bitmaps to call... and the only major additions to functionality are that negative gravity is supported and I am thinking about implementing a "priority" tag, so that low-priority events don't overwrite high-priority ones.

Negative gravity doesn't require any changes to existing code, and priority will be backwards-compatible (i.e., if you have a PreBuilt that returns a nil priority, it'll be assigned 0).

So if you're messing with it, have no fear, the changes shouldn't break your work.

thanks.
i m doing my best but should i meet you in the lobby i ll spam questions. :P
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