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Could not load COB script from: scripts/hovertank.cob
Moderator: Moderators
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Could not load COB script from: scripts/hovertank.cob
Entire LuaRules is broken... -> Lua unit animations won't work either.oksnoop2 wrote:Is there a file in these folders that is undermining what i'm trying to do?
[ 0] Loading LuaRules
[ 0] Lua LoadCode pcall error = 2, LuaRules/main.lua, error = 2, LuaRules/gadgets.lua, error = 2, LuaRules/factions.lua, [string "LuaRules/factions.lua"]:24: attempt to index local 'ud' (a nil value)
indeed. thats CA's gadgets.lua breaking, just comment out (with a --) or delete the:Tobi wrote:Entire LuaRules is broken... -> Lua unit animations won't work either.oksnoop2 wrote:Is there a file in these folders that is undermining what i'm trying to do?[ 0] Loading LuaRules
[ 0] Lua LoadCode pcall error = 2, LuaRules/main.lua, error = 2, LuaRules/gadgets.lua, error = 2, LuaRules/factions.lua, [string "LuaRules/factions.lua"]:24: attempt to index local 'ud' (a nil value)
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VFS.Include(SCRIPT_DIR .. 'factions.lua', nil, VFSMODE)
I think both wings and blender have an option for the exporter to upscale the model upon exporting. 1 spring unit (as in elmo) are 8 units in your model appI don't know if blender uses the same units as upspring/spring (wings does), but a 16x16 model is 1x1 footprint, 32x32 = 2x2 etc etc