Explosions using this run really fast when you're not looking at them, so I consider that goal(building a credible replacement for all CEGtag events) met.
I'll release another demo when I've had time to write some fire-specific behaviors, now that the general case works.
Oh, yeah, and I built management stuff and hooked it to projectile behaviors, so you're looking at a system that's basically doing this from Pieces that have fallen off my demo model, that part is done.