.:RoughShores:. - new map,now V6 - Page 4

.:RoughShores:. - new map,now V6

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: .:RoughShores:. - new map,now V6

Post by Gota »

Yeah but that circlish formation...So old..
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: .:RoughShores:. - new map,now V6

Post by Gota »

I'm a bit tired of the symmetrically shaped FFA maps.
There is only so much you can do with them.
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hunterw
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Joined: 14 May 2006, 12:22

Re: .:RoughShores:. - new map,now V6

Post by hunterw »

symmetrical ffa maps simply give you as many symmetrical pie slices as there are players, so yeah not much variation as player amount increases.

asymmetrical ffa's are interesting, but pay a lot of attention to what will balance the asymmetry - for example, if a player starts in a corner they have a marked advantage, so deplete their metal or give them less terrain cover for their base. conversely, if a player is in the middle of the map, they need more metal and/or more defensible terrain.
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Gota
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Re: .:RoughShores:. - new map,now V6

Post by Gota »

Hunter,you do know this thread is of an asymmetrical FFA map i made,right? XD
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: .:RoughShores:. - new map,now V6

Post by Beherith »

*accidental double post*
Last edited by Beherith on 03 Jun 2009, 08:57, edited 1 time in total.
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Beherith
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Re: .:RoughShores:. - new map,now V6

Post by Beherith »

KaiserJ wrote: artturi has done some amazing work, and yet his maps see very little play time in general... so i don't blame him if he hangs up his mapping hat.
I really dont think thats true.
Just look at folsom or therock.

Also this map has some limited radial symmetry.

As player count grows, it becomes exponentially harder to balance an assymetric ffa map, especially for playercounts lower than what it was made for.
KaiserJ wrote: the maps that i've made that gained any popularity, the chicken maps, probably only get played a lot because they fit a niche that hadn't been filled yet.
Its not a bad idea to try and find something that hasnt been done before, or something that fills a niche. You have a much higher chance of it being played. Its exaclty what happened to my 16 player ffa maps. There was only one, and that wasnt too good for ffa either, so I decided to make some. Those two became my most played maps ever.
Think of coop or king of the hill maps.
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