Fluctuating gravity prevents complexity forming. It's like saying that a random +- 20% hp change to bots would add complexity, sure it would make them used sometimes but only on the games with the decent buff.Beherith wrote:This is my n-1th reply in this thread, since the fundamental difference between us is this:
I think that having variable gravity is not dumbing down, its adding complexity.force all mods to dumb down their balance due to wildly varying gravity, or suffer the consequence of broken games.
Replacing gravity with a predetermined value is dumbing down. Making something simpler and less complex with less variability=dumbing down.
QED.
The thing is CA is trying to use gravity a bit more which turns gravity into a 'more serious' balance stat such as HP. An example is the blastwing that does a lot of it's damage with shrapnel. On a low gravity map the shrapnel will fly a lot further effectively increasing it's AOE and range.
It may be fine in BA as in BA gravity is just a graphical curiosity used to create the map's atmosphere.
Gravity override could even be a modoption. If people want to play a silly map(which are good occasionally) they can untick it but know that they can't except balance.JohannesH wrote:Its also limiting the scope of things mappers can do for that game. Should, for example, BA try to normalize Trademarks maps because they make BA silly?