like if you make a sphere and delete one of its faces and look through it, the bascks of the rest of the faces wont be visible, thats normal ofc, s3o doesnt render 2 sided faces, but with my model, all meshes that aren't buried inside another mesh are closed, yet still it misrenders.
IE ingame it shows only the faces behind the faces you're looking at for a few shapes...
confusing, I know, I'll post a pic eventually

also: this is my 1st model with a semi-decent reflection/glowmap. Expect preshading once its fully working ingame

along with a real texture
