limit player number to 8-10 per game. - Page 4

limit player number to 8-10 per game.

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: limit player number to 8-10 per game.

Post by Gota »

your argument is irrelevant because i didn't say you have to force them to play 1v1 and its obvious i didn't mean it.
an example:
Until you reach the play hours to be a golden star you can't join or host games of over 8 players.
This will ensure that good players and newbies have a chance to mix.
Hacked
Posts: 116
Joined: 15 Aug 2008, 18:06

Re: limit player number to 8-10 per game.

Post by Hacked »

r ppl still talking about gota's suggestion?
first he makes an unpopular mod
then he steals BA's name
then he gets caught and complains about BA
then he goes global and tries to impose caps on everyone

infinite to 16 player cap seems logical because of physical restraints
that advantage is gone when going from 16 to 12, or w/e number gota suggests
lets not go communist here.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: limit player number to 8-10 per game.

Post by Gota »

the load comes more for the map size and metal amounts not player counts.
If you play a 12v12 on DSD you wont see many more units than 8v8 if at all.
Last edited by Gota on 20 Jan 2009, 10:31, edited 1 time in total.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: limit player number to 8-10 per game.

Post by Gota »

Hacked wrote:r ppl still talking about gota's suggestion?
first he makes an unpopular mod
then he steals BA's name
then he gets caught and complains about BA
then he goes global and tries to impose caps on everyone

infinite to 16 player cap seems logical because of physical restraints
that advantage is gone when going from 16 to 12, or w/e number gota suggests
lets not go communist here.
#1 i didn't break any rules and my intentions were good,yours aren't.
#2 you and some others have been breaking forum rules and etiquette in this thread which I started so before judging me look at yourself and than please comply with my request to stop derailing my thread and flaming.

back to the topic:
Gota wrote:how About setting an obligatory rank limit on big games?
the bigger the room the more experienced account you need to have.
In this way newbies will have to play some amount of smaller games where they can improve better and learn more useful things and when they get more experienced they can join bigger games.

This will ensure AT LEAST TO SOME EXTANT that newbie players will:
1) have better chances of improving.
2) bigger games will be compensated with better average player skill for the hardship of cooperation in big teams.

--edited--

If this is only done room side it won't be enough and will achieve practically nothing since players themselves will be able to host bigger games.

Nobody will agree to put a rank limit on a 16 player room cause of the fact it will be harder to get players so it has to be an all encompassing rule for the benefit of all
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: limit player number to 8-10 per game.

Post by Regret »

Gota wrote:You love to comnap commanders of newbie players and you love to combomb.-is this not true Regret?Am I completely off?It's something you have yourself been boasting about.
Where does this work best?
In huge chaotic games with many newbies.
You passing judgment on this matter is like a forum troll making forum laws.
My playing style is completely unrelated to the fact that this feature request is only your personal preference that you are trying to enforce onto others.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: limit player number to 8-10 per game.

Post by Gota »

Regret wrote:
Gota wrote:You love to comnap commanders of newbie players and you love to combomb.-is this not true Regret?Am I completely off?It's something you have yourself been boasting about.
Where does this work best?
In huge chaotic games with many newbies.
You passing judgment on this matter is like a forum troll making forum laws.
My playing style is completely unrelated to the fact that this feature request is only your personal preference that you are trying to enforce onto others.
I wrote that cause you disqualified my suggestion without any real points thus passing subjective judgment based on your own taste so I referred to you subjective judgment and what it is based upon.
I am not trying to enforce anything i am trying to explain why it would be a positive change.

So you disagree that players have a better chance to learn to play better in smaller games?
El Capitano
Posts: 156
Joined: 13 Oct 2006, 10:48

Re: limit player number to 8-10 per game.

Post by El Capitano »

Limit Spring to 2v2! Master and little bitch vs. Master and little bitch. Seriously, the best way to learn is to spec some fucking games and talk with the other specs to find out what's going on and why people are doing what they're doing. Therefore, everybody below star rank should be automatically forced to spec.
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adin_panther
Posts: 164
Joined: 06 Jan 2009, 14:14

Re: limit player number to 8-10 per game.

Post by adin_panther »

El Capitano wrote:Therefore, everybody below star rank should be automatically forced to spec.
This has got to be a joke.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: limit player number to 8-10 per game.

Post by 1v0ry_k1ng »

this thread is chock full of failure
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adin_panther
Posts: 164
Joined: 06 Jan 2009, 14:14

Re: limit player number to 8-10 per game.

Post by adin_panther »

Yea.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: limit player number to 8-10 per game.

Post by Regret »

Gota wrote:So you disagree that players have a better chance to learn to play better in smaller games?
I don't disagree with this.

What I disagree with is forcing players to do it.
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adin_panther
Posts: 164
Joined: 06 Jan 2009, 14:14

Re: limit player number to 8-10 per game.

Post by adin_panther »

Regret wrote:
Gota wrote:So you disagree that players have a better chance to learn to play better in smaller games?
I don't disagree with this.

What I disagree with is forcing players to do it.
Agreed.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: limit player number to 8-10 per game.

Post by Gota »

Regret wrote:
Gota wrote:So you disagree that players have a better chance to learn to play better in smaller games?
I don't disagree with this.

What I disagree with is forcing players to do it.
Why not?it will result in a better experience for all.
Ever heard of game theory?
This change will just improve overall experience for everyone.
If limits bother you so much why are you not objecting to the 16 players limit?small divide 15x15....
Its like saying forum rules are bad since they restrict your freedom of speech when actually they are just a compromise that makes the experience better overall.
It is the same with my suggestion.

I'm saying 8v8 noobfests are the trolls the flamers and the spammers of a forum and a compromise is necessary to allow good discussions to emerge more often.
Wingflier
Posts: 130
Joined: 22 Apr 2005, 06:21

Re: limit player number to 8-10 per game.

Post by Wingflier »

So boycott large games. Make a petition. Contact your local representative. Write a manifesto. Gather a group of like-minded individuals (good luck). Talk to your friends. Write a 50 page report on the ills and threats of a "large game society". Host your own games.

These are all good examples of the types of things you can do to get people to stop playing 8v8 battles in Spring.

Taking away people's freedom (aka lowering the unit cap for no reason whatsoever), is not a solution. And is just going to piss people off.
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adin_panther
Posts: 164
Joined: 06 Jan 2009, 14:14

Re: limit player number to 8-10 per game.

Post by adin_panther »

Larger games create a different tactical situation, like more limited resources and a greater need to share those resources. It does not matter if this is done or not, fact is that it is a part of this game. Forcing people into smaller games will drive away a lot of players, i am very sure.

I mean where will this end ? Will you force modwriters to only use those units that will be fun ? This is not going to work and seeing the reactions from the devs, it will not happen anyway.

As i said, forcing smaller games will limit the game experiece and kill an entire branch of gaming.
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: limit player number to 8-10 per game.

Post by CarRepairer »

So if you are saying OTA based mods should limit themselves and you are no longer proposing an engine change, okay. See what you can do to convince the developers of BA and XTA. If you count CA in that list, I'll tell you it won't happen.

Next, if lurker hasn't already done so, I'll write you a gadget that limits SA to maximum 4 players per team and kills off any excess players at random. Then you can enforce your rule on anyone even if you're not hosting. Happy?
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Re: limit player number to 8-10 per game.

Post by j5mello »

+50 to Peets post

But let me give you a analogy in regards to what you are trying to do:

What your suggesting is the equivalent of a commercial RTS with a campaign, skirmish, and multiplayer going, "Hmm... skirmsh makes players bad at multiplayer, we need to remove it!!!"

And while the reasoning is somewhat sound, it would be commercial suicide to do it because the company would lose a massive amount of potential buyers/players.

In regards to spring, losing players is even worse for us because we lack the heavy marketing of commercial titles so every player we can get is important enough to not alienate.
Yes many of them will never make it past those massive 8v8 games but those that start there and then become better will never be here if we limit the players ability to choose what kind of battle they want to participate in.

TLDR: This idea is the opposite of where spring needs to go:
We need more options, not less.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: limit player number to 8-10 per game.

Post by Regret »

Gota wrote:Why not?it will result in a better experience for all.
Ever heard of game theory?
This change will just improve overall experience for everyone.
People that enjoy 8v8 games will not get a better experience.
Gota wrote:If limits bother you so much why are you not objecting to the 16 players limit?small divide 15x15....
I'm not complaining about 16 players being max because it's quite a lot, although I would welcome unlimited amount of players.
Gota wrote:Its like saying forum rules are bad since they restrict your freedom of speech when actually they are just a compromise that makes the experience better overall.
Forum rules is to max player cap what pink color is to gravity.
Gota wrote:It is the same with my suggestion.
I agree, it doesn't make any sense.
Gota wrote:I'm saying 8v8 noobfests are the trolls the flamers and the spammers of a forum and a compromise is necessary to allow good discussions to emerge more often.
The moronic comparisons are starting to amuse me.

Each individual game is a forum where the host defines his/her rules, you want to force the host to obey your rules.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: limit player number to 8-10 per game.

Post by Gota »

reducing player cap will not lower player amounts for the reasons I have specified and none of you even addressed.
You cant cap one OTA mod.
All of the major OTA mods need to get capped for it to work.
Most people join 8v8 games just cause they are big.
commercial games include max player per game in their game designs.
Why cant it be true for spring?
None of you addressed my points I hope its not cause you didn't understand them.
My comparison was actually quite correct in regards to the point i was trying to make.
OTA mods in their current state are not meant to be played with huge teams.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: limit player number to 8-10 per game.

Post by Regret »

Gota wrote:just cause they are big.
commercial games include max player per game in their game designs.
Why cant it be true for spring?
None of you addressed my points I hope its not cause you didn't understand them.
My comparison was actually quite correct in regards to the point i was trying to make.
OTA mods in their current state are not meant to be played with huge teams.
You want to force your personal preference onto other players and other projects which you in now way take part in.

It's not going to happen for that reason alone. You are not a god, no matter how much you want to believe you are.
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