Nuclear Launch Detected! - Page 4

Nuclear Launch Detected!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Nuclear Launch Detected!

Post by TradeMark »

Google_Frog wrote:Visible super weapons wouldn't work with TA style nuke/anti-nuke weapons.
what about disabling antinuke weapons then, and make nuke loading longer? and Spring != TA
JAZCASH wrote:How about a special nuclear radiation radar which has same range as adv radar but alerts you when a Nuke is being fired :P
Price is double vulcan.
Eh, I can already hear the nuke launch, why would i waste 2 vulcans into that, maybe deaf people? wouldnt be fair for deaf people IMO.
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Nuclear Launch Detected!

Post by Jazcash »

TradeMark wrote:Eh, I can already hear the nuke launch
End topic.
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