Best units in any mod? Use simple math! - Page 4

Best units in any mod? Use simple math!

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Best units in any mod? Use simple math!

Post by KDR_11k »

1. BadTargetCategory. Use it. You know what it also does? Makes the unit pick a new target when it has a bad target and a good one is available.
2. CA went the opposite route. It just takes some design decisions.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Best units in any mod? Use simple math!

Post by Gota »

Yeah there are enough tags to control that sort of targetting..
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