Of new themes, and lurking. - Page 4

Of new themes, and lurking.

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Of new themes, and lurking.

Post by Hoi »

Fnordia shouldve directly ported the nyspring.clan-sy.com, there is no wiki page link, ect, but that will be dealth with soon, I hope.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Of new themes, and lurking.

Post by ZellSF »

The wiki was horribly out of date, hiding it away a little is a good idea.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Of new themes, and lurking.

Post by Hoi »

No, Its better than nothing.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Of new themes, and lurking.

Post by manored »

The help button is the first button people searching for help will click and it takes to springs faq on wiki, and from there you can go to the main wiki page.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Of new themes, and lurking.

Post by Hoi »

just add the wiki, thanks.

And rename development to Modding/development, it should go to a page with modding wiki, dev wiki, ect.
User avatar
Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: Of new themes, and lurking.

Post by Machiosabre »

just have it say I made Spring on the About page, thanks.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Of new themes, and lurking.

Post by ZellSF »

Hoi wrote:No, Its better than nothing.
How is spreading massive amounts of misinformation better than nothing?
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Of new themes, and lurking.

Post by [Krogoth86] »

Once again the question about the media content:
How is getting videos, screens & stuff on the page going to be managed?
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Of new themes, and lurking.

Post by Argh »

Pretty much all that needs to be done, for that to work, is for that area of the Forum to be available to people who make games for Spring. I assume that will entail setting up a Group, etc., so that people can't spam.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Of new themes, and lurking.

Post by Forboding Angel »

The width thing is an issue with the background gradient. It looks really bad and is an eyesore.

We could go full width if there were menus on the sides, but full width without side menus looks horrible.

The best thing to do would be to set the forums (just the forums), to a percentage width, like 75%. Atm it looks really really bad on 1600x1200, and tbh just reading posts is a real eyesore.

I have banners and a vid, maek pls group 4 upload?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Of new themes, and lurking.

Post by imbaczek »

Forboding Angel wrote:The best thing to do would be to set the forums (just the forums), to a percentage width, like 75%. Atm it looks really really bad on 1600x1200, and tbh just reading posts is a real eyesore.
I've got 20" 1600x1200 and I must say ctrl+mousewheel does wonders.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Of new themes, and lurking.

Post by Forboding Angel »

Except for when you navigate away, not to mention that when you zoom in the text enlarges, and there is no way to scale the text down while zoomed in.

Why do you guys have so much of an issue with easy solutions?

WHile I'm at it, let me point out that this:

Image

is stupid.

Div containers ftw. In case you haven't noticed, there are a LOT of people here complaining in various threads. This stuff really doesn't take genius, guys.


I suppose this is an excellent example of how webpages should be made http://www.hitmill.com/html/tables/two_ ... background


Are you aware that the width can be definable via the user cp (if it is added... simple php...)?

Moreover, do you realize that you can make fixed fluidity? For example the background container is fixed at lets say 900px or 1000px, then the actual width can be a percentage of that so that it still scales nicely. Once again.

Here is a perfect example of fixed fluidity. http://www.springinfo.info/forums/ Notice how you can thin your browser to 400px and it still displays correctly?

The reason I get irritated about this is because I keep having to repeat myself because people here are allergic to English Comprehension, and the fact that this is web design 101. This is stuff that you learn in the first few hours of trying to learn html, much less CSS or PHP.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Of new themes, and lurking.

Post by KaiserJ »

heh i've lurked these forums a fair amount, but i liked this new site layout so much that i felt i finally had to register. great job, guys! apart from layout nostalgia and forum width woes, i'm sure we can all agree that this new incarnation of the site is leaps and bounds above the old one. i originally discovered spring through poking around youtube, and if i hadnt already seen the gameplay video before being confronted with the daunting wall of text on the old site, i would likely have decided not to download and continued rotting with counterstrike.

after having seen many complaints about the stagnant community and the difficulty that new players have with installing and getting everything working, i can only see this as a step in the right direction... people are actually able to say "woah, THATS what this is all about" at a moments notice of entering the site rather than having to hunt around for pics or videos.

TLDR: very shiny, pretty, user friendly, and it looks pro. keep up the good work guys <3
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Of new themes, and lurking.

Post by manored »

Some colors of the wiki page as a whole got misteriously sucky, that is, you cant read whats there until you highlight... is it just my pc?
User avatar
KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Of new themes, and lurking.

Post by KingRaptor »

That's the fact that almost all the tables are still using white backgrounds. Someone needs to go through the wiki and fix that (and an admin needs to fix the bloody history/edit difference function as well).

Also, hot damn the Mods section is way out of date (and needs to be reconciled with the game/mod difference thing).
I've already taken the liberty of redirecting "Gundam Annihilation" to Gundam RTS. You IW (and S44) bums, fix your pages as well. SWTA hasn't existed for over 9x10^3 years! >_>
User avatar
the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: Of new themes, and lurking.

Post by the-middleman »

You should add more Kernel Panic material. So everyone sees how diverse and tolerant of other mods we are.

Also using flash to display screenshots is hot and from the future. Now we have loading screens when looking at pictures. ftw!
Fnordia
Former Engine Dev
Posts: 425
Joined: 13 Aug 2004, 16:11

Re: Of new themes, and lurking.

Post by Fnordia »

I do have a criticism, though. I'm on a slow connection, so it's not great to reload the banner image each time I navigate a page. It would be better if some javascript would choose an image number to display, and imagerotate.php would only come in as a backup if scripts are turned off.
True, that should be fixed.. Guess a start could be to set up cache headers so that it is cached for a while after each reload. The code displaying the header has to be static html to work from a phpbb skin (I'd rather avoid modifying the phpbb source), so that's why the rotation is done from the imagerotate.php script. But perhaps it could be done with redirection instead to a file with proper cache headers.
So how can I apply media stuff to the page? I just converted the MA release trailer to flv but what do I have to do to get it up?

A short guideline of how much bandwidth you may use might be good too (at least I didn't see any stickies for this yet or something like that) - I've used like 6,4MB for like 2mins of video and when looking at those other two videos I think that's ok...
The idea is that content is posted in these forums. After that it shows up in the various rotations. The forums are read only right now though, have to set up a method of approving posts. The only limit right now is a 10mb limit for posts, so that should be ok. Guess we'll have to see how it turns out.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Of new themes, and lurking.

Post by AF »

fnordia, style the top header using css for the background, then Include a css stylesheet which si actually a php file, and output the css by php modifying the number, make sure to set the expiry date accordingly so the css is not cached. Perhaps set a default image in the static css so that it looks cleaner during loading.

Foreboding, this site is all tables tables and nested tables in nested tables. It loads slow, it renders slow, and its appalling. Ive mentioned this before but as usual when AF says something everyone thinks its a bad idea and goes on at me about it, so I wait for someone else to say exactly the same thing and get praised for it the following week.

Either way, the sites in svn, we can all go and fix the css or rather add the css and the div containers. It would reduce page filesize, increase page generation times, increase page loading times, increase browser rendering speed, and reduce bandwidth, while increasing the ease of maintenance.
Getting a little impatient, over here- being able to advertise new games was the primary reason for launching this effort in the first place...
Nonsense. I didn't do it for the advertisement, roflcopter didn't make those designs for advertisements, Tim blodjik didn't want adverts, and I'm sure all the tantrums over 'we want our adverts' has given fnordia quite a headache.

We made our respective efforts because the old site was fugly and cumbersome. It didnt do its job and it put new users off. Yes it was the new users and the sanity of the existing users that drove web development, not advertising of games and the non-TA renaissance so many of you want.

In the meantime I point out the utter hypocrisy of people going on about advertisement by directing people to the games page above. A page which has a big button on the front page and a menu item, highly visible, yet no advertisements in sight. Nobody has even bothered to take an existing front page banner and stick it on that wiki page, its obscene.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Of new themes, and lurking.

Post by Warlord Zsinj »

Fnordia wrote:The idea is that content is posted in these forums. After that it shows up in the various rotations. The forums are read only right now though, have to set up a method of approving posts. The only limit right now is a 10mb limit for posts, so that should be ok. Guess we'll have to see how it turns out.
Sounds good to me. Some sort of peer-approval system would be nice so that the overall layout of the site can be maintained (and that big huff earlier can be avoided), and ensuring that things remain fair - so that you don't have a system where people feel the need to dump a huge number of images in order to increase their chances of being shown. Something like, <=5 screens/banners per mod. Arguably less for the *A mods, just because there are so many of them and most of them use the same content anyhow - but you get the idea.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Of new themes, and lurking.

Post by AF »

new site counter

Image
Post Reply

Return to “General Discussion”