..:: New Map ::.. Ooooweeee V3 - Page 4

..:: New Map ::.. Ooooweeee V3

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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: ..:: New Map ::.. Ooooweeee V3

Post by Warlord Zsinj »

I would've posted it up if I hadn't started the game again immediately like an idiot >_>
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: ..:: New Map ::.. Ooooweeee V3

Post by LordMatt »

My issue is another dual screen minimap on the left issue. It's the kind of thing that makes me hate spring. :(
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: ..:: New Map ::.. Ooooweeee V3

Post by Neddie »

LordMatt wrote:My issue is another dual screen minimap on the left issue. It's the kind of thing that makes me hate spring. :(
F-f-f-feature request?
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: ..:: New Map ::.. Ooooweeee V3

Post by LordMatt »

I wouldn't call it a feature request. The mode is available, it just fails for multiple graphics situations (/water 3 fails, the gadget that makes shockwaves fails, the newest fog widget fails). It would be nice if these got fixed (the fixes have for dual screen minimap on the left in the past have appeared to my untrained eye to be trivial, but folks don't seem to care, and I can't code C++ or lua) :(
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: ..:: New Map ::.. Ooooweeee V3

Post by imbaczek »

ATI 4850 + 8.7 Catalysts:
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