Type 45 destroyer

Type 42 destroyer

Moderators: MR.D, Moderators
Yes, it's covered in a dome but in my opinion the dome with radar underneath still counts as an archetypal greeble. It's not the same as everything being hidden under flat armor plates of the main hull.smoth wrote:optics lasers and antennas are tiny. Radar can be behind protective domes.
Yeah, a couple of things:Now somebody had mentioned that I need to make the rocket as a separate model as well for while its in flight, any details as to anything extra I need to do for this to work?
*bit out dated, but whateva*Warlord Zsinj wrote:I can understand the logic behind not wanting to put it into Gundam.
But Star Wars pioneered and popularised the concept of the 'used future', and I don't think you would have the "decimated", "crippled" and "ravaged" world of TA without first seeing things like Star Destroyers with all sorts of guts on it's outside (Rather then the crisp Metropolis scifi that had been the mainstay of futuristic designs up to that point), and watching Solo bash at the falcon to get it working.
A quick look at most of the scifi around definitely conveys that feeling. It is popular because we like to see it, because it looks good, and (in my opinion) it feels right, and sets the mood appropriately. Not just because it's the 'star wars theme'. It's like saying the use of an electric guitar should be kept to the blues, because they were the first ones to popularise them.
What I'm suggesting here is not that it looks like the insides of an engine. I was just saying that there should be more mechanical detailing then you have seen on some of the other tanks that Mr.D has done. As with the camo, I think the detailing needs to indicate the different function and usage of this vehicle compared to a front-line tank. Just more vents, more wires, more latches and rotors, etc, then you would have seen otherwise.
Cant we just have multiple LOD models? Then we have performance and high poly counts. It is nice to allow lower-end computers to play along too.Zpock wrote:Screw performance, it's moving little details like that who breathe life into the model! We could make all units into f***uing 6 sided boxes with a 16x16 texture and then there would be performance (except pathfinding etc would let you have like 10% more units anyway).