Implementing active music in Spring - Page 4

Implementing active music in Spring

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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elim
Posts: 8
Joined: 23 Jun 2005, 21:18

I agree!

Post by elim »

I agree with this. A suitable library that could be used is sdl sound http://icculus.org/SDL_sound/ details of libraries required for different formats are on that page above. ps its portable as hell:
# Compiles/runs on Linux (x86 tested).
# Compiles/runs on Linux (x86-64 tested).
# Compiles/runs on Linux (PowerPC tested).
# Compiles/runs on FreeBSD (x86 tested).
# Compiles/runs on Win32 (x86 tested).
# Compiles/runs on MacOS Classic (PowerPC tested).
# Compiles/runs on MacOS X (PowerPC tested).
# Compiles/runs on BeOS (x86 tested).
# Compiles/runs on WinCE/PocketPC (StrongARM tested).
details on how its used can be found here http://www.libsdl.org/intro/usingsound.html
Gurkha
Posts: 81
Joined: 31 Aug 2004, 01:53

Post by Gurkha »

Warlord Zsinj wrote:As long as there are readily available (free) programs to convert .mp3 and .wav to .ogg,
http://www.quinnware.com/
you'll need a plugin for ogg encoding but it'll convert many audio formats (not sure about DRM'ed WMA's, but definately un-DRM'ed ones).
the present version is a bit clunky though.

I certainly don't want to be forcing people into using ogg like a bunch of fascists, I'd just like to see it as the 'endorsed' format for background music officially released. and I really don't want to see it sidelined because it's still a 'minor' format.

-Gurkha
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