Core Construction Vehicle +1 - Page 4

Core Construction Vehicle +1

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Core Construction Vehicle +1

Post by MR.D »

Well, the textures are all done, and Rattle is compiling the script and package for it now.

Shouldn't be long guys.
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Re: Core Construction Vehicle +1

Post by DemO »

Once more, awesome work Mr.D.

I really want to see you model and texture an arm unit to see what eye-sex you come up with. Hope you continue to remake these OTA units, and at the same rate.

Also props to rattle for the scripting/animation work. Tidy little duo.
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rattle
Damned Developer
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Re: Core Construction Vehicle +1

Post by rattle »

Done, get it from here. Small video showing the unfold animation from the TA view here.

The wobbling turret can be disabled in the script, simply comment out the line mentioned near the top, and remember [] = 65536!
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Zpock
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Joined: 16 Sep 2004, 23:20

Re: Core Construction Vehicle +1

Post by Zpock »

I think it looks very good when opened up, with the closed appearance still awesome of course, but could use some differentiation in the "head" - body - hatches coloring. Something like this before/after:

Image

From a long distance this would bring out the shape a bit more:
Image

Also, taking inspiration from what real construction vehicles actually look like, why not:

Image

Image
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Re: Core Construction Vehicle +1

Post by Machiosabre »

I think it'd look better if you colour all those except the sides, and colour the core symbol as well. maybe the little wheel strut too.
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Zpock
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Joined: 16 Sep 2004, 23:20

Re: Core Construction Vehicle +1

Post by Zpock »

Well, those are teamcolor, also withouth the color distracting green:

Image
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Core Construction Vehicle +1

Post by smoth »

the yellow is an interesting touch, I have always supported coloring the con units yellow or orange. Could you perhaps drab that out a bit though? it looks like a sort of gold.
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BlueTemplar
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Joined: 28 Oct 2007, 22:37

Re: Core Construction Vehicle +1

Post by BlueTemplar »

New constructor nickname: "The GoldBrick" :-)
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Zpock
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Joined: 16 Sep 2004, 23:20

Re: Core Construction Vehicle +1

Post by Zpock »

Ok, less bling bling:

Image

It should be noted I'm just screwing around with MR:Ds screenshots in photoshop not the actual texture.
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TheRegisteredOne
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Re: Core Construction Vehicle +1

Post by TheRegisteredOne »

chip the paint at the edges
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Zpock
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Joined: 16 Sep 2004, 23:20

Re: Core Construction Vehicle +1

Post by Zpock »

BTW, if someone doesn't know were I'm coming from with this:

Image
Image

I wonder what it would look like with a bulldozer blade on the front...
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smoth
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Re: Core Construction Vehicle +1

Post by smoth »

much better zpock
Warlord Zsinj
Imperial Winter Developer
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Re: Core Construction Vehicle +1

Post by Warlord Zsinj »

I've coloured some of my units all yellow; but I'm not sure if it really suits the Core aesthetic, or Mr.D's general aesthetic, which are generally more grey and gunmetal. That being said, I have typically coloured rebel construction units yellow (you can see one here, at the bottom of the screen, with the long arm).

As an aside, here's a better example of one of my 'dirtier' warning stripes: http://media.moddb.com/images/mods/1/6/ ... een041.jpg which, imo, looks more realistic and is still visible from afar.
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MR.D
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Re: Core Construction Vehicle +1

Post by MR.D »

Gold brick indeed, I dunno it just doesn't look right with all that color..

I was just trying to stick close to the OTA model pallete, which IMO I did pretty well.

The Bumble bee stripes are what signify the construction vehicles in TA, not coating the whole body with Caterpillar orange, or bright yellow.
Last edited by MR.D on 02 Mar 2008, 23:26, edited 2 times in total.
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BlueTemplar
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Re: Core Construction Vehicle +1

Post by BlueTemplar »

BTW this Star Wars mod looks really great!
Warlord Zsinj
Imperial Winter Developer
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Re: Core Construction Vehicle +1

Post by Warlord Zsinj »

If the yellow is diluted and dirtied it could look quite nice, but that just might be my preference for dirtier textures.

And, as TRO says, chipped and roughened up around the edges.

http://images1.comstock.com/Imagewareho ... 007143.jpg
http://www1.istockphoto.com/file_thumbv ... yellow.jpg
http://www.flickr.com/photos/erroba/2228036918/
http://www.flickr.com/photos/chinasixty4/212331984/
http://www.flickr.com/photos/80651083@N00/521655856/
http://www.flickr.com/photos/aarondirective/470118960/

(love flickr for textures)
Warlord Zsinj
Imperial Winter Developer
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Re: Core Construction Vehicle +1

Post by Warlord Zsinj »

That's a fair argument too, Mr.D. You'd be perfectly justified sticking to your guns on that as well.
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AF
AI Developer
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Re: Core Construction Vehicle +1

Post by AF »

The problem with that is the OTA colour scheme is a rainbow with the brightest non yellow colours snipped out.

I think there's no problem with a constructor colour scheme like the yellow but we needn't limit it to the colour yellow. Yellow is a cultural convention and for all we know the arm and core use black for their construction machinery or even pink. They may not even use it at all, at which point it may be that the stripes would suffice.
Warlord Zsinj
Imperial Winter Developer
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Re: Core Construction Vehicle +1

Post by Warlord Zsinj »

I disagree, AF.

By argument, the game itself is a part of our cultural convention. The representations we make in the game are only relevant to us because of their correlation with real-world objects. For all we know thousands of years into the future, caterpillar tracks would be a thing of the past. Hell, physical matter might be a thing of the past. And yet we still make futuristic tanks with tracks, shaped vaguely like real-world objects. I mean, theoretically that truck is powered by a pattern of a human mind, and yet it still has an area that can clearly be seen as a 'cockpit' (or cab), and clearly has elements that can be considered as a 'front' and 'back' despite none of those concepts having relevance for a vehicle that is powered by a computerised image of a mind.

Colouring it yellow makes an immediate connotation for the player with a construction vehicle, because typically our construction vehicles are coloured yellow.
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AF
AI Developer
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Re: Core Construction Vehicle +1

Post by AF »

You may notice that as a civilization nears the brink fo total and utter destruction you start to see lesser forms of technology mixed in with higher forms, simply because its more efficient to build rifles and uber lasers than it is to build just uber lasers when you've nearly exhausted the resources to build uber lasers at max capacity.

A good example would be the Dr. Who episode Genesis of the daleks where a thousand years of war have lead to a mix of crossbows, rifles, machine guns, and plasma weaponry. It may simply be cheaper and quicker to build tracks than artificial gravity technology in a galaxy exhausted of resources.
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