
I'm going to test something out and post the results.
Moderator: Moderators
Code: Select all
mapconv.exe -x 101 -n 100 -m metal.png -a height.png -t terrain.png -f feature.png -c 0.01 -o mapname.smf -q 100 -r 16 -u 16 -b 1
Code: Select all
mapconv.exe -x 101 -n 100 -m metal.png -a height.png -t terrain.png -f feature.png -c 1.0 -o mapname_GPL.smf -q 100 -r 16 -u 16 -b 1
Well, I showed you the parameters I used. As the screenshots show, setting -c to 0.01, or a threshold of 800, wasn't effective at reducing the number of tiles actually shown on the map- but the filesize got a lot larger, which strongly suggests that the tile image data was stored, just not applied to the resulting SMT.so if the compression is 1.0, the threshold will be 80000*1.0=80000.
if the compression is 0.0 the threshold will be 80000*0.0=0.