TA mods are becoming toyish? - Page 4

TA mods are becoming toyish?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Re: TA mods are becoming toyish?

Post by DZHIBRISH »

Well you can tell that to urself but fact is i know exactly why i dont enjoy each mod as i might have.
For example gundam's meches look very similair especially when you need to tell them apart in large and fast attacks.
s44 is an icon war and i personnaly dont like it,i can deal with all the rest and i hope when ull implement the group thing i will be able to play it.
I play ca but there are a lot of things that bother me about it since i understand more in ota based mods.there are things that bother me about ba as well and i speak about them.
BA is so popular since it basiclly relys on ota and aa.Its a game play design that was tweaked and retweaked for a long time and is still ebing tweaked.
Im all for new and innovative ideas.new resource gathering ways or maybe no resources at all,new types of units,different strategic gameplay...anything but if you expect me to play it as much as i play ba it has to be polished and the gameplay must be as good.
Ba doesnt look good but it has its style and almost all units stand out during battles.Its comfterble and has a deep very well balanced gameplay.I am sure for example that if KDR polishes his mod and continues to supprt it for a long time we will see many people palying it.If you make refreshing balanced and deep gameplay together with nice looking yet stylish and comfterble units/buildings your mod will get played...
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: TA mods are becoming toyish?

Post by Machiosabre »

ok, I don't usually care, but a little spell check isn't too much to ask. Have some consideration for your readers.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: TA mods are becoming toyish?

Post by KDR_11k »

I guess it's the popular thing to do to claim a modder complained about noone playing their mod.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: TA mods are becoming toyish?

Post by Pressure Line »

DZHIBRISH wrote:longwinded ramble
Congratulations. You missed my point... again.

I will say it as simply as possible. If you dont like *insert mod here* because it doesnt play like BA, the problem is with YOU not the mod.

BA's relative worth is not the issue.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: TA mods are becoming toyish?

Post by rcdraco »

I think I figured out what this is. He's asking for every modder to change their ways to how he wants every mod to be, but since we all know that Pro Basic can make a mod, let him do it himself, and we can all complain about his mod.

NOT. There is no reason to put down other mods or other modders, especially when they put a lot of effort into their mod, and ask for nothing in return.
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: TA mods are becoming toyish?

Post by kiki »

On that note, sorry for putting you down for your lack of textures RC. :twisted:
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: TA mods are becoming toyish?

Post by LordMatt »

rcdraco wrote: we can all complain about his mod.
People don't bother to complain about it.
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Re: TA mods are becoming toyish?

Post by DZHIBRISH »

I commented form a point of view of how comfterble or not it is to play a mod and if it pleases the eye or not. 1944 units being almost invisible from a normal cam hight has nothing to do with ba.
Gundam bots looking alike has nothing to do with ba.
These are gameplay issues.
Is starcraft = Ba? no but it still has well defined units that are easy to see and differantiate and have good size.
Im not saying be like ba,i simply pointed out somethings that will generaly be badly recieved no matter what is the theme of the mod and how it is structured.
You wanna bash me?ok,But dont run around saying people only want ba even though some of your mods have basic flaws in them that do not allow to play them properly(lol im gonna get some**** for this).
Units using the same chasis for example(EE)units looking alike,units that are very very small.mods that hog resources in a crazy manner and so on...
***edited***
I did not miis ur point pressure line.I dont want to adapt to mods or commercial game in that mater that have the above issues.
By the way if you have units that look alike make your mod have smal amounts of units at any given moment.
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Re: TA mods are becoming toyish?

Post by DZHIBRISH »

You can bet ill be playing 1944 for example, if they make the group thing and their units will be easy to see..I love ww2 themed games
and will do everything to "adapt" to it as pressure line put it.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: TA mods are becoming toyish?

Post by Neddie »

Actually, S44 units are highly optimized, and since all infantry share a movetype... well, they're not a big load on the machine. Upscaling them would require upscaling maps, grouping them would require a lot of lua and remodeling, which together are a poor prospect.

Gundam units don't look the same at all, and it is not a gameplay issue if they do, it is a canon issue. They're based on set content, Smoth can't help it without betraying the source content.

E&E units have the same Chassis because Fang's vision is grounded in realistic divergence of units, similar to the Earth 21XX series. They don't appear the same in game, however, he has spent a lot of time using textures and weapon components to change appearance.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: TA mods are becoming toyish?

Post by Forboding Angel »

The only reason that people have trouble with EE quite honestly is because of the 3do texturing. Those textures are somewhat confusing to yhe eye. Of course it doesn't bother me because I've played EE for a very long time, but to someone new. It is confusing to them.

However, as neddie said. EE's original roots are in earth 2150. EE is a much larger game than earth 2150 ever could have hoped to be, and as a result, has occasional growing pains. Regardless of that, an s3oing of EE my happen in the future. But it's a hell of a lot to ask a guy to just up and texture 200+ units. You better have a damned good reason.
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: TA mods are becoming toyish?

Post by Teutooni »

How do you justify realism in graphics in a game which has no game design level realism whatsoever? In a real war, you don't build a forward base with a single vehice/commander/whatever which immediately starts sprouting a tank every 20 seconds. In reality it takes years to train the troops, manufacture the equipment, and then in a relatively short time they all go poof. The idea of resource gathering and manufacture of units on the frontline is *extremely* unrealistic (if it were possible via nanotechnology or something, I'm sure there would be more devastating applications than only making tanks fast). As long as there are unrealistic game features I don't give a shit how realistic the graphics are if they look nice.

Don't get me wrong, I like realism too. I have played games like Steel Panthers and Operation Flashpoint. I just don't see the reason in automatically preferring realistic look in a game that is not realistic.
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: TA mods are becoming toyish?

Post by kiki »

Its that precise "unrealism" that you describe that makes this game so fun.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: TA mods are becoming toyish?

Post by rcdraco »

War is the playground of the world. It's where the big boys bring their toys to show off, and prove how superior they are, and how with the flick of a switch, can end your world. Nobody wants to really kill people, they're just trying to be bullies, and one-up every other country.
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