NOOOOOOOOOOOOOTHING
Core Slasher Missle Truck +1
Moderators: MR.D, Moderators
I might do a few random units here and there, but you guys will probably be sick of me by then
Seriously though, if the rest of the community got involved we could probably have every single unit in TA remodeled, textured, and scripted in about 2-3 months.
Me doing it, at the pace I work would take about a year

Seriously though, if the rest of the community got involved we could probably have every single unit in TA remodeled, textured, and scripted in about 2-3 months.
Me doing it, at the pace I work would take about a year

Btw, this gave
in Complete Annihilation r963..
Code: Select all
CobError: Invalid piecenumber for emit-sfx (in scripts/cormist.cob:DamageControl at 4d)
CobError: Invalid piecenumber for explode (in scripts/cormist.cob:Killed at 1ca)
detail
d really astonishing
I also wish some detail. I trying to get detailed about it. Ok lets try. Yeah the parts on the tracks(wheels) maybe could be seperated some hoh different maybe les detailed by texture more detailed by shape and i think using the tracks for this idea might fail but i think you will deside for the best.
soem believed this never was ever gonna happen!
I also wish some detail. I trying to get detailed about it. Ok lets try. Yeah the parts on the tracks(wheels) maybe could be seperated some hoh different maybe les detailed by texture more detailed by shape and i think using the tracks for this idea might fail but i think you will deside for the best.
soem believed this never was ever gonna happen!
Updated and fixed the script.
Use #define CA or BA for the respective emit-sfx stuff.
Use #define CA or BA for the respective emit-sfx stuff.