Yeah, probably should be. Experience is worthless anyway.Pxtl wrote:Wait, there's experience in KP? Isn't that somethign that should be gutted out for the sake of "simplicity"?
Kernel Panic Division Zero (PB v6)
Moderator: Content Developer
Re: Kernel Panic Division Zero (PB v6)
Re: Kernel Panic Division Zero (PB v6)
It isn't actually, really.
Just when I've almost killed a byte or worm, it kills more units and gets more health and gets rid of my last units that were about to kill it.
If you watch it closely it can be useful sometimes. I agree it should be taken out.
Just when I've almost killed a byte or worm, it kills more units and gets more health and gets rid of my last units that were about to kill it.
If you watch it closely it can be useful sometimes. I agree it should be taken out.
Re: Kernel Panic Division Zero (PB v6)
A viral unit that slowly infects a unit until it swaps sides could be an unusual but effective tactic, especially if the infected passed on their infections, or even builders pass it on, an infected kernel perhaps.....
Re: Kernel Panic Division Zero (PB v6)
Would be OP if it wasn't easy to remove.
Re: Kernel Panic Division Zero (PB v6)
At that point you're convoluting things enough that the Virus would likely be it's own faction, seperate from the Hacker.AF wrote:A viral unit that slowly infects a unit until it swaps sides could be an unusual but effective tactic, especially if the infected passed on their infections, or even builders pass it on, an infected kernel perhaps.....
Re: Kernel Panic Division Zero (PB v6)
so, a faction that can oly build viruses, but it has to recruit units
Re: Kernel Panic Division Zero (PB v6)
Not gonna happen BTW.