Core Raider light tank +1 - Page 4

Core Raider light tank +1

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Got the textures all done and in .dds format, so everything should be ready for scripting and compilation.

*In zip*
Master 3ds-max-7 Model file "core_raid_final.max"
Spring model "corraid.s3o"
1=1024x1024 Difuse+teamcolor texture
1=1024x1024 reflection/glow/alpha texture
1=512 Difuse+teamcolor texture (in-game)
1=512x512 reflection/glow/alpha texture (in-game)

http://www.mrd.str8-6.com/files/MrD_Core_raider.zip


What do you guys think about redoing the Weasel (with rotating wheels), and the Minelayer? Is it worth redoing them?
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Post by Otherside »

nice !!

awesome model

imo u shud finish the last core land tank the reaper and have all 4 done would be a nice set :]
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

yes
MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Post by MelTraX »

imho you should do as many as you want to do.. and we will celebrate each one of them :D
User avatar
quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Post by quantum »

Amazing, as always :-)
MR.D wrote: What do you guys think about redoing the Weasel (with rotating wheels), and the Minelayer?


Weasel: absolutely! It's one of the best units :-)
The minelayer isn't the most interesting unit, though, imho.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

The minelayer could do with some love visually and balance-wise.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The builder units, e.g. the core kbot builder, or the arm vehicle builder. Theyre always built in a game, how else is a player to expand or reach tier 2?
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Suspension script. :D
User avatar
quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Post by quantum »

Saktoth wrote:Suspension script. :D
:D
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Post by Otherside »

Saktoth wrote:Suspension script. :D
imagines weasel with hydrolics bouncing up and down O_o
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

AW
SOME

keep on good work. :shock:
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Otherside wrote:
Saktoth wrote:Suspension script. :D
imagines weasel with hydrolics bouncing up and down O_o
Also lit undersides and huge bass speakers
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

And a Burberry paintjob.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

burberry is where it is at! Are 50 illiterate skinny white guys going to pile out after it dies?
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Post by Otherside »

smoth wrote:burberry is where it is at! Are 50 illiterate skinny white guys going to pile out after it dies?
i would pay to see them get DGUNNED in the face!!
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

are you going to remake the equivalent arm units
User avatar
clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Post by clumsy_culhane »

1v0ry_k1ng wrote:are you going to remake the equivalent arm units
iirc, hes just doing core units for now
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

It would be really cool if sombody else would do ARM, Its going to take me a while to get through all the vehicles, then there are still the Kbots and air, Navy, and Hovers ^^ lol.

I doubt I'll go that far, but for sure I'll go through as many vehicles as I can.
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

Someone find Runecrafter and motivate him to do the Arm models IMO.

The flash he made was really cool, and followed that design plan thing really well. I would like to see someone make Arm units as close as possible to that concept art (can't remember who made it or what it's called but I'm sure someone here understands what I'm talking about).

Anyways, having MR.D on the Core models sticking to the Cavedog designs and having someone else on the concept arm models would really help to diversify the design style between core and arm units.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Core units in that style aren't such a bad idea either, though.
Post Reply

Return to “Art & Modelling”