bloom effect. - Page 4

bloom effect.

Requests for features in the spring code.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: bloom effect.

Post by Gota »

looks way too strong in the screen.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: bloom effect.

Post by Otherside »

tinkered with the lua a bit still needs work but

Image

bloom on dynamic water on fps 60 (vsync on)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: bloom effect.

Post by smoth »

smoth wrote:I have a picture of the bloom when used subtly at home on my pc. I'll post it tonight. Kloots bloom stuff is nice and pretty close to there.

Image
an earlier version but still fairly strong.
btw to those who are saying too strong, this is the same widget just a different setting..
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: bloom effect.

Post by Pxtl »

I think you'd have to start tweaking all your textures to work with the bloom - the mobile suit, being white, is blooming like mad, while the explosion is not, since the explosion is mathematically the same brightness as the mobile suit but has an orange outline that hides the blooming.

Blooming doesn't work unless you've got high-dynamic-range in your textures - that is, you have stuff that is brighter white than white.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: bloom effect.

Post by smoth »

actually that explosion is hella bloomed.
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: bloom effect.

Post by Wolf-In-Exile »

Bloom effects should be subtle, and selectively applied if possible.

DoW2
World In Conflict
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: bloom effect.

Post by Noruas »

Has anyone looked to see how Kernal Panic looks with Bloom?
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: bloom effect.

Post by LordMatt »

smoth what map is that you just showed? (Also your mod looks nice :-))
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smoth
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Joined: 13 Jan 2005, 00:46

Re: bloom effect.

Post by smoth »

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LordMatt
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Joined: 15 May 2005, 04:26

Re: bloom effect.

Post by LordMatt »

Would it work with BA?
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smoth
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Joined: 13 Jan 2005, 00:46

Re: bloom effect.

Post by smoth »

probably not, there are no geo thermals.
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LordMatt
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Joined: 15 May 2005, 04:26

Re: bloom effect.

Post by LordMatt »

Geothermals aren't very important lol.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: bloom effect.

Post by smoth »

just saying, there is a chance it might not be very liked for that reason. feel free to try it.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: bloom effect.

Post by Gota »

Hi.
When i try to enable the widget it says "no shader support".
Im using a geforce 8600 with latest drivers.
What might be the problem?
I laos notived i do not see impact bubbles..
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: bloom effect.

Post by Hoi »

Gota wrote:Hi.
When i try to enable the widget it says "no shader support".
Im using a geforce 8600 with latest drivers.
What might be the problem?
I laos notived i do not see impact bubbles..
it doesnt work from 1.75.16, i dont know why, sorry:(
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