Balanced Annihilation 5.71 - Page 4

Balanced Annihilation 5.71

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Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Post by Saktoth »

BA really needs to focus primarily on t2 from here, which is where a lot of these changes have been (though, yeah, kinda aimlessly because nobody really knows what to do with t2- it doesnt have the intense competitive play like t1). 80% of the changes have just been bug fixes though.
you guys all fail
what you should be bitching about is flash/gator balance
Totally, flares are like one of the least significant changes this version. The hitsphere changes are a huuuge deal.
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Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Post by Day »

see, the last two versions i had nothing to do with
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Sleksa
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Joined: 04 Feb 2006, 20:58

Post by Sleksa »

stop whining and come back >:(
Harbinger
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Joined: 26 Mar 2007, 22:14

Post by Harbinger »

Just a little thought that occured to me, I haven't seen anyone use maveriks in ages.
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Ishach
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Post by Ishach »

Its not really the responsibility of developers to change a unit unless there is something wrong with it, not just because people don't decide to use it.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Harbinger wrote:Just a little thought that occured to me, I haven't seen anyone use maveriks in ages.
I have. It was an altored game. They died to LLTs.
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MR.D
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Joined: 06 Aug 2005, 13:15

Post by MR.D »

Mavs are the suck as soon as any other T2 units come into play, they just don't have the range to compete against jack squat, that and their buildtime is so ridiculously high that you can't produce enough of them to make any difference.

Snipers with Mav backup is still nice, but when its Mavs vs the world, Mavs lose pretty horribly.

If you can rush a couple Mavs, you might make a difference as long as you don't run into a HLT, or anything heavy.

Mavs eating up T1 units is still the only place it shines.
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Sleksa
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Post by Sleksa »

Ishach wrote:Its not really the responsibility of developers to change a unit unless there is something wrong with it, not just because people don't decide to use it.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

dunno, woulda thought people not using somthing is a good indication that it sucks
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

flop wrote:you guys all fail
what you should be bitching about is flash/gator balance
with the new small hitboxes on gator flash miss it so much more
i beat 10 flash with 6 gators in a 1v1 yesterday and had 2 gators live
hmm i did some futher testing , and indeed it seems that the impact of changin the hitspheres is quite significant. We might even do a quick bugfix release to correct this.
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

Ishach wrote:Its not really the responsibility of developers to change a unit unless there is something wrong with it, not just because people don't decide to use it.
you asume unused units aren't screwed up, but being excluded from changes for a long time only screws em up more.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

why not reduce size of flash hitsphere to compensate for size of gator hitsphere change.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Dragon45 wrote:why not reduce size of flash hitsphere to compensate for size of gator hitsphere change.
because in this version we already made them equal :)
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flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Post by flop »

told u noize :P
god, u gave me such a hard time with that
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Because u whine like a little kid, instead of just telling me :)
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flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Post by flop »

no i didnt
i just said
noize fix gators
and then u kept saying if andy can win with flash it doesnt need fixed ~_~
i even gave u examples and you said it was luck and that because i was pro
to be honest none of the changes since day left have been needed
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det
Moderator
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Joined: 26 Nov 2005, 11:22

Post by det »

It would serve BA more if people stopped thinking in terms of needed/not needed and instead thought in terms of improvement/not improvement. Nothing has really fixed any game breaking issues since the first version of BA.
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Neddie
Community Lead
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Post by Neddie »

Lads, Mavericks are not meant to be the be all and end all of Arm T2 Kbots. I'm frankly a little more worried about the long-term suck that the Zeus is. The Maverick can at least do something - hold off T1 and benefit from micromanagement.
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Sleksa
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Post by Sleksa »

det wrote: Nothing has really fixed any game breaking issues since the first version of BA.

what are the gamebreaking issues?
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det
Moderator
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Joined: 26 Nov 2005, 11:22

Post by det »

That is my point Sleksa. There is nothing that BA absolutely _needs_ at this point. This does not mean that it can't be improved.
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