New ladder system - Page 4

New ladder system

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Neddie
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Post by Neddie »

Yes, how many sizes do you want?
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Neddie
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Post by Neddie »

Alright, I broke the rules section because I included an ampersand in the additional rules for E&E, and I have learned that we have no method of editing such fields. Could you add one, and probably add support for the ampersand in non-descriptive/unfactored text boxes?
Tim-the-maniac
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Post by Tim-the-maniac »

When creating a tourney it says "Notice: I just started. Don't use this yet." Its still broken?
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Neddie
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Post by Neddie »

I think so.
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Neddie
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Re: New ladder system

Post by Neddie »

So, the ladder site is back up, missing just about all the matches and new ladders that were added over the last month... any hope of getting those back? I can reintroduce most of them, I suppose, but I'd need SuperAdmin again, and I don't know when I'm going to be around.
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Neddie
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Re: New ladder system

Post by Neddie »

Not to sound like a broken record, but I would like to either restore or replace them sooner rather than later. There is a demand for the S44, Kernel Panic and Evolution RTS ladders, and I found maintainers for the rest. All in all, I think we lost about forty/fifty non-BA matches and maybe twenty/thirty BA & SpeedMetal matches. Some of the battles I can restore manually, but at least 50% are lost if there is no backup which can be synced with the current database, probably 75%.
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Neddie
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Re: New ladder system

Post by Neddie »

Also, it seems impossible to upload maps again for use in particular ladders. I get hung with some error messages in the site script, and I don't think the ladder can handle ArchiveCacheV6.
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AF
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Re: New ladder system

Post by AF »

An overhaul of how the restrictions are needed now that we have lua options. For one I dont feel comfortable going into my generic option panels and adding special case if statements to all my functions for the ladder restrictions on different options, turning my small neat generic function into a huge monstrosity.

Also a test form for testing uploads without actually reporting them would be useful.

A version of the ladder site without the top menu javascript would be yet another improvement.

And I mentioned a json based format too.
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Neddie
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Re: New ladder system

Post by Neddie »

Code: Select all

Parse error:  syntax error, unexpected T_STRING, expecting ')' in /var/www/spring-league.com/www.spring-league.com/public_html/ladder/libraries/ladder.php(9) : eval()'d code on line 3859

Warning:  Invalid argument supplied for foreach() in /var/www/spring-league.com/www.spring-league.com/public_html/ladder/content/AAdmin/AAdd maps.php on line 46
That is from an attempt to upload maps for one of the three Kernel Panic ladders I'm currently restoring. Happens with both ArchiveCacheV4 and V6.

Since current ladders with maps are functioning, I believe that this should be priority in repair, as well as explicit ArchiveCacheV6 support, since they immediately affect the functionality of the league, rather than personal preferences or aesthetics.
MelTraX
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Re: New ladder system

Post by MelTraX »

Oops, I didn't check this thread..

First, there is no javascript.. Second, I'm working on a skinnable version..

The data is lost if cuppeh doesn't have a magic backup somewhere which I don't think he has.. I'm now making nightly backups..

I'll try to repair the map upload now..

edit: I only found another error.. I guess you'll have to send me your archivecache again ;)..
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Neddie
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Re: New ladder system

Post by Neddie »

Here, Mel.
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MelTraX
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Re: New ladder system

Post by MelTraX »

Adding maps should work again.. I don't remember the other fixes though, so post if you run into them (again)..
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Neddie
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Re: New ladder system

Post by Neddie »

About to add the maps to the KP ladders, encountered another bug?
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MelTraX
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Re: New ladder system

Post by MelTraX »

Hmpf.. I really don't get why all those changes are gone.. It's not like my harddrive died..
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Neddie
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Re: New ladder system

Post by Neddie »

Alright, I added some new ladders, then gave them maps, they seem to be working. When I get the rest up I'll do a forum announcement with contact info for Admins/SuperAdmins so the ladder can see more use!
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Neddie
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Re: New ladder system

Post by Neddie »

KP is rolling well, but we have some new issues, and functionality we desire...

Apparently, when I chose to set up the KP ladder, I picked less than preferred start position settings. Is there a way you can implement rule modifications, possibly with a revision tag or some sort of safety (SuperAdmin approval?) for individual ladders?

Also, a specific error message when somebody fails to put an ArchiveCache in the field would be useful.
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AF
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Re: New ladder system

Post by AF »

Still no mod and map rule support. I really don't like the ide of ~200 lines of special case code when there should be a generic implementation.
MelTraX
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Re: New ladder system

Post by MelTraX »

I don't have time for bigger changes atm.. Just tell me what settings you wanna have changed for now..

I'll also fix any bugs you find, ofc..
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AF
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Re: New ladder system

Post by AF »

We have keys and values from mod/lua options, and the usual key values of diminishing metal makers and ghosted buildings etc.

All of these should be combined into a single generic system.
Satirik
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Re: New ladder system

Post by Satirik »

i'd need a page with the 3 first player of each ladder having more than 10 players and more than 40 battles to add a bronze silver and gold cup next their nick
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