Excessive detail - Page 4

Excessive detail

Post just about everything that isn't directly related to Spring here!

Moderator: Moderators

User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

for fucks sake:
Image

OH MY GOD NO TEXTURE!



caydr's modeling waisted polies in several areas agorm, for example, the raised panels that are team colored... EXTREMELY pointless waste.

Image

and here is a shineh version... blah blah.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

aGorm wrote:Then why dosnt someone show him how to optamise it... cricky.

aGorm
because last time I tried(gem thread) he acted belligerent about it. You cannot tell caydr anything. Hence why I say, he is going to do what he wants anyway.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

aGorm wrote:Then why dosnt someone show him how to optamise it... cricky.

aGorm
The whole point of Caydr's post is that optimizing on Spring is a waste of time and effort - like mowing your lawn with scissors. After all, if you can model something that looks decent but takes 2x as many graphics resources as something that takes much longer to model, and the main bottleneck is NOT the rendering (such that your quick and dirty models result in maybe a 1% performance hit in Spring) then optimizing your models is a waste of time.

Now, I'm willing to bet that after texturing, that model will still be ugly. But its poly-wastefulness is neither here nor there.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Are war machines really meant to be beautifull? I think they that its best for then to have a menacefull apareance! :)
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Menacing != fugly.
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

For fucks sake. I NEVER SAID HIS BLOODY MODDEL WAS WELL OPTAMISED. I NEVER SAID IT WAS BETTER THAN SMOTHS.

There I resorted to swering, thanks. I know that he wasted polies on those side pannels, and somehow everyone entirly missed the point of waht i was atepting to get across, and I've now entierly forgot waht I was trying to say anyway, so franky all get off my back about it.

Had i said
"OMG YOU MUST BE KIDIN LOL1!!1!!!!!11 CAYDRS MODLE IS LOADS BETTER TWATS !11!!! LOL!!11! MORE POLIES FOR TEH WIN!1"
then maybe I would not mind your condersending tone.

And if he realy isnt going to listen, then why did you bother posting in this thread at all! You could have insted just gone on your merry way and ignored it, and wouldn't taht have been better?

aGorm
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I am posting not for caydr's sake. I post for others who need to be aware of what is wrong. Someone else may read the thread and see what I am on about agorm. I do not need to bash caydr, he did a good enough job of making a fool of himself in his last fit. My point of posting is for those who want to know what is the difference between waisted polies and optimal. Caydr posted his tank for comparison and I posted mine in response.

you posted that it is a bash caydr thread, not really, although I was tempted to retaliate after his last spat. I am tired of all the drama people want to see between caydr and I that is what I am cursing about. Now, caydr seems to realize that I don't really have a problem or care enough to hate him. I want it to stay that way as at this point in time I do not care about caydr, bad or good.

As far as saying that he will do what he wants anyway, that is just a fact I am telling you guys before you get all embroiled over changing his mind. I'd rather spend my time texturing this nice morty I am working on.
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Yhe, sorry anyway... I'm a bit cranky at the moment. Don't quite know why.

Rather odd thread. I think I shall leave befor I make more a tit of myself.

aGorm
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

it is cool I have my bad days to man.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Personally I find it's not that much work to optimize if you just don't make unnecessary edges in first place. A cleaner model is easier to handle once you UV and texture it.
User avatar
BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

aGorm needs more booze.

Also, smoth, you are teaching me to model. I don't care WHAT I have to do to get you to do so, but you're teaching me to model! <_<
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

BlackLiger wrote:aGorm needs more booze.

Also, smoth, you are teaching me to model. I don't care WHAT I have to do to get you to do so, but you're teaching me to model! <_<
The camera loves ya, bay-beh!
User avatar
BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

neddiedrow wrote:
BlackLiger wrote:aGorm needs more booze.

Also, smoth, you are teaching me to model. I don't care WHAT I have to do to get you to do so, but you're teaching me to model! <_<
The camera loves ya, bay-beh!
great.... american girls and now neddie.... what is it about me that makes me oddly attractive to people over the net?
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Lol... if we're competing about how much you can do with how little, I still win:

Image

Image

:roll:

Caydr, learn to skin! You're wasting your time, if you don't understand that the skin is 90% of the real detail of your models! Especially for those folks who cannot run textures up to 4096, in which case smaller details get obliterated when shadows are running :P If you seriously need pointers or whatever, PM me... no offense meant, or whatever, but that's the biggest issue here- when we start using normalmaps (soon as Trepan's third patch is available and I have time to get my brain wrapped around it, dammit), the extra polygons you're putting in your work will slow down rendering exponentially...
User avatar
LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Image

Im curious why everyone seems to be ignoring this little piece of evidence.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Caydr has an 8800GTX. His FPS is irrelevant. He'd probably need to make units with nurb surfaces polie converted in order to seriously drain it's rendering capabilities.
User avatar
BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Aye, even my 8800 GTS has no framerate issues with spring, any mod, maxed out, with around... 200-300 units visible...

Although it does lag somewhat, that's my CPU... need to patch it...
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

Argh wrote:Lol... if we're competing about how much you can do with how little, I still win:

Image

Image

:roll:
:roll:


stick to coding suspension physics 8)
User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

Image
cheese!
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Who needs a human head in a robot? Put a big stell plate and 2 small holes for eyes in its place! :)

The Knith is really cool, altough I cant think of a real reason for it shield to have yellow stripes... :)
Post Reply

Return to “Off Topic Discussion”