SWS Design Competition: The Imperial Commander - Page 4

SWS Design Competition: The Imperial Commander

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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TheRegisteredOne
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Post by TheRegisteredOne »

give the imperials a landed acclamator!
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

It hasn't been done yet, 1v0ry.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Updated Submission from Jack Cloudy at SFM:
First up is the usual general overview. I've added a flat plane to make it easier to judge what's above ground and what's below. The gears are now equiped with spokes as well to give them more presence.
http://i100.photobucket.com/albums/m9/j ... y/swc3.jpg

Next up is a close-up on one of the laser turrets, the rear one in this case. It looks a bit bland right now and lacks any ability to swivel up and down but I think it's not the worst gun I've ever made. It's fully focussed on hitting ground targets because with how it's hanging down from a ceiling, it wouldn't be able to swivel up anyway.

http://i100.photobucket.com/albums/m9/j ... turret.jpg

The radartower. Like with everything, it lacks intimidation. I think it needs some antenna on top and a more slender tower. The con to that is that any antenna wouldn't be able to fit under the dome without folding.
http://i100.photobucket.com/albums/m9/j ... rtower.jpg

Last, the missile launchers. Right now they're simply two tubes that swing up to a 90 degrees angle before firing. I suppose it could be turned into a turret if I made a decent turretbase to go with it.
http://i100.photobucket.com/albums/m9/j ... uncher.jpg
Pretty funky. I like the way it looks like a bunker (take notes, spike! ;) ); he is thinking that it falls to earth as a sphere, and then the dome armour rolls back to reveal the actual HQ. This returns to position when switched to an armoured state.
I think the actual radar tower needs work, but it's quite a nice design.
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rattle
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Post by rattle »

Reminds me of the bunker on endor.
Caradhras
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Post by Caradhras »

seems much to small for something hq-like
Daan

well some progress

Post by Daan »

In the updated model i implented somekind of feet.(need meganisme to do something)( When it is flying.) engines maybe need to be made so they can rotate to different directions underneath the craft :D. But maybe it just came from a big imerialship and got in orbit and well landed vertical.

Picture

Image

So basicully i want to give those legs a bit of an maybe liquid press system. Hmm hydrolics(word doesnt match the matter). because i cant animate and texture i will paint this model a bit and use wings a bit for next pictures when its landing and stuff in spring PASTED :D.

Image

This part is troubeling me the most i think the model will do better withoud the nice radar :( but i wanted to put up the something where that new radar is and next to it. I made a hole wich will look cool when planes coem out there too. On this picture also shows i need to make those feet a little practicle turneble in a way the model shows its possible. Well sorry for bad english.

Greetz daan
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Peet
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Post by Peet »

polycount?
Daan

polycount

Post by Daan »

2600

but when i am not using that radar what is a 600 polymodel it will decreasin with more then 1000 poly.
Daan

too much poly

Post by Daan »

Image

And well this explains why is just way to overcrouwded with unknown, unidetified :P plolys flying objects
Daan

flaps

Post by Daan »

oh and i forgot

I made the hole a bit less big or a bit smaller well and the plaps shall be not that long or a bit less long.

To make them fit

Image
Warlord Zsinj
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Post by Warlord Zsinj »

I'm not sure how well the legs work; when it is landed, do the legs lower it down to the ground, or do they keep it up off the ground? If it stays off the ground, how do units get down once built?

Also, I think the sphere with the cylinders sticking out of it doesn't look very good, and is letting the rest of your model down.
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rattle
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Post by rattle »

Warlord Zsinj wrote:is letting the rest of your model down.
Not really... :P
Warlord Zsinj
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Post by Warlord Zsinj »

Be nice;

I think his idea actually has a lot of potential; I can see what he is thinking. I do think the legs were a bit of a step in the wrong direction, but I think that if he worked on it solidly he would have a good entry. His imperial radar shows that he is a capable modeler, so he just needs to put his head down and refine the actual form of the design a little bit, rather then concentrating on the little slots that swap in and out.
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Erom
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Post by Erom »

The way Jack's interacts with the ground reminds me a _lot_ of the way Space Marine buildings from DoW deploy.
Warlord Zsinj
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Post by Warlord Zsinj »

I'm unfamiliar with DoW; care to provide a screenshot?
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Guessmyname
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Post by Guessmyname »

Their buildings are either shot down from orbit in specialised drop-pods or flown into place by Thunderhawk, if I recall correctly
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Erom
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Post by Erom »

I'll grab a screeny next time I'm on that computer, but basically the Space Maring building drop from orbit as a building on a pad on a cone, think like an ice cream cone, except the "ice cream" part is a building and some retaining superstructure, and the "cone" part burrows down into the ground early in the build animation. It sounds a little funky, but in game it really works nicely. Jack's first shot looks pretty similar.

PS- I didn't mean to bring this up negatively, IE "Jack stole his design from DoW", I meant to bring it up positively, IE "Jack's design is cool for the same reasons this other similar thing is cool."
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Caydr
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Post by Caydr »

Warlord Zsinj wrote:The refueling point sounds interesting. I'm not sure how well a limited-fire-arc AA weapon would work (honestly, I have no idea), that would require some testing, but could be pretty cool.

If you have time, some sketches of how the building functions as it works (building things, in the process of shooting, etc) would be a little more explanatory.
Limited fire arc ANYTHING is awesome. Seeerious. I'm sure you probably have experimented with firing arcs, but I have a lot of experience too... need any help just say. And limited arc anti-air would work fine, I'd just say, use about 270 degree arcs so they can turn all but directly behind their starting position. That way you can have a large central structure that doesn't get gfx-clipped.

That design from the moddb guy is pure winnage.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Thanks for the heads up Caydr.

Erom, no negativity was intended; I was just curious.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

A REMINDER TO ANYONE WISHING TO SUBMIT A DESIGN, THIS COMPETITION ENDS AT 23:59 GMT MONDAY, 7TH OF MAY (roughly 3 days from now)

Final submissions to starwarsspring@gmail.com
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