Random WIP 2006-2011 - Page 299

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

Yessss so much easier on the eyes. Nice model too, you're improving fast.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

Nice wombat. That f117 shouldn't be too hard to texture, since its mostly black.

Just be sure to share it. :P
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Vulcan
Posts: 21
Joined: 23 Mar 2006, 03:45

Re: Random WIP

Post by Vulcan »

Couple of Flash variants I was looking at. Which one do you guys think is cooler? Flash is based heavily on the Cavedog Render. 1 with a double barrel closer to the render and 1 with dual weapons closer to the traditional flash most are familiar with.


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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Non-Ta- Related, i stumbled upon it, during search for some reusable modells in my old stuff.
Non-TA-Related-FileOfOld.jpg
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Cheesy textured- I know :)

Journeyman -ShroudShrike- Parts of it at least
Journeyman-ShroudShrike.jpg
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Redd
Posts: 7
Joined: 30 Apr 2010, 04:46

Re: Random WIP

Post by Redd »

bobthedinosaur wrote:anyone want to guess?
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be VERY careful animating that!!!
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Vulcan, I vote for the second one :D
Its super nice.
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Redd
Posts: 7
Joined: 30 Apr 2010, 04:46

Re: Random WIP

Post by Redd »

annoying resource-draining mini-faction

bot, factory, container, harvester, geothermal doohickey
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unit: Proactive Divider
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still nowhere near the doodle, annoying pointless legs
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: Random WIP

Post by Masure »

Hi emmanuel
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

No, I doubt it.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Random WIP

Post by SirArtturi »

Beherith wrote:Vulcan, I vote for the second one :D
Its super nice.
I go for second too. First one is nice, but second resembles original flash better.
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Hello again! another sneak peek of my work!

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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

gunships looks cool (maybe too much polys) and i cant wait to see what you will do to the carrier
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

manolo_ wrote:gunships looks cool (maybe too much polys) and i cant wait to see what you will do to the carrier
It's 2010 - those gunships don't look to be breaking a modern day poly-bank-account. The carrier is the reverse - it really needs some more loving. The lip of each of the 3 tiers is too simple, imho - just a hard edge. And how does one get below decks on this carrier?

The fighters are very good - can't wait to see them with full tex. The carrier itself, while needing some more poly-love, is a very good shape. I like it.
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

manolo_ wrote:gunships looks cool (maybe too much polys) and i cant wait to see what you will do to the carrier
Just because it has more polys than OTA models doesn't mean it has too many. It doesn't even look that high poly.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

polygons are like oil gaize! once we use up the worlds supply, then that's it... we're done :o try to re-use some polygons from old games you don't play anymore and conserve!
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

KaiserJ wrote:polygons are like oil gaize! once we use up the worlds supply, then that's it... we're done :o try to re-use some polygons from old games you don't play anymore and conserve!
\

SAVE THE POLYGONS!
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More on topic, I really like the ..fighters?, flying things.
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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Random WIP

Post by maackey »

Its been a while. Here is a demo ship with most weapon types that will eventually be spread over the armada of various classed ships for CA.
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Edit: slightly bigger preview
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boat4.png
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile »

maackey wrote:Its been a while. Here is a demo ship with most weapon types that will eventually be spread over the armada of various classed ships for CA.
Image

Edit: slightly bigger preview
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Image
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Random WIP

Post by Neddie »

Welcome to the icy seas. Time to dust off the incomplete sea maps (Saktoth/Det/Zerggin/Google Inspired) for CA.
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile »

Diffuse finished.
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