Absolute Annihilation: Spring[old] - Page 30

Absolute Annihilation: Spring[old]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Neuralize
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Joined: 17 Aug 2004, 23:15

Post by Neuralize »

The varients only take up 200k.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Each variant is less than 100 kilobytes.
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

It's not the size that concerns me, it's the fact that the minority group (that plays the F variant) and the larger group will rarely play each others variant, which must be a real pain in the arse for people who like the F variant, and probably doesn't help the S variant either. Plus, anyone who tries AA -S will probably also want to try the -F variant, and waste a lot of time waiting for players to join, most likely only to find out that he or she likes the -S variant better.

I know my arguments don't seem very solid, but that's just because i'm having trouble wording what i'm trying to say. :| You know what I mean, i'm just trying to say any split in the community, however small, is bad. Plus, how is someone new to AA meant to know what the variants all are?
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

As for, nobody plays F, that's becouse in 1.31 it chashed. So we were forced on S or B.
As for 1.33, F crashed on a missing cob file, back to S.
(don't know about 1.32, but that version sync overall)
I like F, as the old AA. (won't weep if it was removed though)
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Caydr wrote:Each variant is less than 100 kilobytes.
Still a waste.
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

crashed again on road to war after some 20mins of play.

heres the spring crash dump:
MDMP“├é┬ºa
and crash log:
<Exception><ExceptionRecord ModuleName="C:\Program Files\TASpring\spring.exe" ExceptionCode="0xc0000005" ExceptionDescription="EXCEPTION_ACCESS_VIOLATION" ExceptionAddress="0x10011847"/><Processor Architecture="PROCESSOR_ARCHITECTURE_INTEL" Level="Unknown" NumberOfProcessors="1"/><OperatingSystem MajorVersion="5" MinorVersion="1" BuildNumber="2600" CSDVersion="Service Pack 2"/><Modules><Module FullPath="C:\Program Files\TASpring\spring.exe" BaseAddress="0x00400000" Size="0x00322000" TimeStamp="12/12/2005 22:43:11" FileVersion="0.0.0.0" ProductVersion="0.0.0.0"/><Module FullPath="C:\WINDOWS\system32\ntdll.dll" BaseAddress="0x7c900000" Size="0x000b0000" TimeStamp="08/04/2004 00:56:38" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\kernel32.dll" BaseAddress="0x7c800000" Size="0x000f4000" TimeStamp="08/04/2004 00:56:44" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\dsound.dll" BaseAddress="0x73f10000" Size="0x0005c000" TimeStamp="08/04/2004 00:56:44" FileVersion="5.3.2600.2180" ProductVersion="5.3.2600.2180"/><Module FullPath="C:\WINDOWS\system32\msvcrt.dll" BaseAddress="0x77c10000" Size="0x00058000" TimeStamp="08/04/2004 00:56:44" FileVersion="7.0.2600.2180" ProductVersion="6.1.8638.2180"/><Module FullPath="C:\WINDOWS\system32\user32.dll" BaseAddress="0x77d40000" Size="0x00090000" TimeStamp="03/02/2005 20:09:30" FileVersion="5.1.2600.2622" ProductVersion="5.1.2600.2622"/><Module FullPath="C:\WINDOWS\system32\gdi32.dll" BaseAddress="0x77f10000" Size="0x00047000" TimeStamp="10/06/2005 05:09:36" FileVersion="5.1.2600.2770" ProductVersion="5.1.2600.2770"/><Module FullPath="C:\WINDOWS\system32\advapi32.dll" BaseAddress="0x77dd0000" Size="0x0009b000" TimeStamp="08/04/2004 00:56:42" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\rpcrt4.dll" BaseAddress="0x77e70000" Size="0x00091000" TimeStamp="08/04/2004 00:56:46" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\ole32.dll" BaseAddress="0x774e0000" Size="0x0013d000" TimeStamp="07/26/2005 06:39:48" FileVersion="5.1.2600.2726" ProductVersion="5.1.2600.2726"/><Module FullPath="C:\WINDOWS\system32\winmm.dll" BaseAddress="0x76b40000" Size="0x0002d000" TimeStamp="08/04/2004 00:56:48" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\version.dll" BaseAddress="0x77c00000" Size="0x00008000" TimeStamp="08/04/2004 00:56:48" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\opengl32.dll" BaseAddress="0x5ed00000" Size="0x000cc000" TimeStamp="08/04/2004 00:56:46" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\glu32.dll" BaseAddress="0x68b20000" Size="0x00020000" TimeStamp="08/04/2004 00:56:44" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\ddraw.dll" BaseAddress="0x73760000" Size="0x00049000" TimeStamp="08/04/2004 00:56:44" FileVersion="5.3.2600.2180" ProductVersion="5.3.2600.2180"/><Module FullPath="C:\WINDOWS\system32\dciman32.dll" BaseAddress="0x73bc0000" Size="0x00006000" TimeStamp="08/04/2004 00:56:44" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\ws2_32.dll" BaseAddress="0x71ab0000" Size="0x00017000" TimeStamp="08/04/2004 00:56:48" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\ws2help.dll" BaseAddress="0x71aa0000" Size="0x00008000" TimeStamp="08/04/2004 00:56:48" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\oleaut32.dll" BaseAddress="0x77120000" Size="0x0008c000" TimeStamp="08/04/2004 00:56:46" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\avifil32.dll" BaseAddress="0x73b50000" Size="0x00017000" TimeStamp="08/04/2004 00:56:42" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\msacm32.dll" BaseAddress="0x77be0000" Size="0x00015000" TimeStamp="08/04/2004 00:56:44" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\msvfw32.dll" BaseAddress="0x75a70000" Size="0x00021000" TimeStamp="08/04/2004 00:56:44" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\shell32.dll" BaseAddress="0x7c9c0000" Size="0x00815000" TimeStamp="09/23/2005 05:05:29" FileVersion="6.0.2900.2763" ProductVersion="6.0.2900.2763"/><Module FullPath="C:\WINDOWS\system32\shlwapi.dll" BaseAddress="0x77f60000" Size="0x00076000" TimeStamp="10/21/2005 05:39:30" FileVersion="6.0.2900.2781" ProductVersion="6.0.2900.2781"/><Module FullPath="C:\WINDOWS\system32\comctl32.dll" BaseAddress="0x5d090000" Size="0x00097000" TimeStamp="08/04/2004 00:56:42" FileVersion="5.82.2900.2180" ProductVersion="6.0.2900.2180"/><Module FullPath="C:\Program Files\TASpring\DevIL.dll" BaseAddress="0x10000000" Size="0x00188000" TimeStamp="08/21/2005 18:56:48" FileVersion="0.1.6.7" ProductVersion="0.1.6.7"/><Module FullPath="C:\Program Files\TASpring\CrashRpt.dll" BaseAddress="0x02000000" Size="0x00027000" TimeStamp="07/10/2005 14:51:24" FileVersion="3.0.2.3" ProductVersion="3.0.2.3"/><Module FullPath="C:\Program Files\TASpring\dbghelp.dll" BaseAddress="0x02800000" Size="0x000c1000" TimeStamp="05/05/2005 21:19:51" FileVersion="6.1.17.2" ProductVersion="6.1.17.2"/><Module FullPath="C:\WINDOWS\system32\comdlg32.dll" BaseAddress="0x763b0000" Size="0x00049000" TimeStamp="08/04/2004 00:56:42" FileVersion="6.0.2900.2180" ProductVersion="6.0.2900.2180"/><Module FullPath="C:\Program Files\TASpring\zlibwapi.dll" BaseAddress="0x00220000" Size="0x00016000" TimeStamp="10/07/2004 12:50:50" FileVersion="1.2.2.0" ProductVersion="1.2.2.0"/><Module FullPath="C:\WINDOWS\system32\crtdll.dll" BaseAddress="0x73d90000" Size="0x00027000" TimeStamp="08/23/2001 17:00:00" FileVersion="4.0.1183.1" ProductVersion="4.0.1183.1"/><Module FullPath="C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll" BaseAddress="0x773d0000" Size="0x00102000" TimeStamp="08/04/2004 00:57:02" FileVersion="6.0.2900.2180" ProductVersion="6.0.2900.2180"/><Module FullPath="C:\WINDOWS\system32\MSCTF.dll" BaseAddress="0x74720000" Size="0x0004b000" TimeStamp="08/04/2004 00:56:44" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\nvoglnt.dll" BaseAddress="0x69500000" Size="0x00531000" TimeStamp="10/10/2005 20:49:00" FileVersion="6.14.10.8185" ProductVersion="6.14.10.8185"/><Module FullPath="C:\WINDOWS\system32\mswsock.dll" BaseAddress="0x71a50000" Size="0x0003f000" TimeStamp="08/04/2004 00:56:46" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\hnetcfg.dll" BaseAddress="0x662b0000" Size="0x00058000" TimeStamp="08/04/2004 00:56:44" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\wshtcpip.dll" BaseAddress="0x71a90000" Size="0x00008000" TimeStamp="08/04/2004 00:56:48" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\dnsapi.dll" BaseAddress="0x76f20000" Size="0x00027000" TimeStamp="08/04/2004 00:56:44" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\winrnr.dll" BaseAddress="0x76fb0000" Size="0x00008000" TimeStamp="08/04/2004 00:56:48" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\wldap32.dll" BaseAddress="0x76f60000" Size="0x0002c000" TimeStamp="08/04/2004 00:56:48" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\rasadhlp.dll" BaseAddress="0x76fc0000" Size="0x00006000" TimeStamp="08/04/2004 00:56:46" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\wintrust.dll" BaseAddress="0x76c30000" Size="0x0002e000" TimeStamp="08/04/2004 00:56:48" FileVersion="5.131.2600.2180" ProductVersion="5.131.2600.2180"/><Module FullPath="C:\WINDOWS\system32\crypt32.dll" BaseAddress="0x77a80000" Size="0x00094000" TimeStamp="08/04/2004 00:56:42" FileVersion="5.131.2600.2180" ProductVersion="5.131.2600.2180"/><Module FullPath="C:\WINDOWS\system32\msasn1.dll" BaseAddress="0x77b20000" Size="0x00012000" TimeStamp="08/04/2004 00:56:44" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\imagehlp.dll" BaseAddress="0x76c90000" Size="0x00028000" TimeStamp="08/04/2004 00:56:44" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\wdmaud.drv" BaseAddress="0x72d20000" Size="0x00009000" TimeStamp="08/03/2004 23:56:58" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\msacm32.drv" BaseAddress="0x72d10000" Size="0x00008000" TimeStamp="08/23/2001 17:00:00" FileVersion="5.1.2600.0" ProductVersion="5.1.2600.0"/><Module FullPath="C:\WINDOWS\system32\midimap.dll" BaseAddress="0x77bd0000" Size="0x00007000" TimeStamp="08/04/2004 00:56:44" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/><Module FullPath="C:\WINDOWS\system32\ksuser.dll" BaseAddress="0x73ee0000" Size="0x00004000" TimeStamp="08/03/2004 23:56:44" FileVersion="5.3.2600.2180" ProductVersion="5.3.2600.2180"/><Module FullPath="C:\WINDOWS\system32\psapi.dll" BaseAddress="0x76bf0000" Size="0x0000b000" TimeStamp="08/04/2004 00:56:46" FileVersion="5.1.2600.2180" ProductVersion="5.1.2600.2180"/></Modules><CallStack><Frame FrameNumber="1" ReturnAddress="0x100160da" ModuleName="C:\Program Files\TASpring\DevIL.dll" FunctionName="ilSaveImage" FunctionDisplacement="0x58b"/><Frame FrameNumber="2" ReturnAddress="0x1002fa78" ModuleName="C:\Program Files\TASpring\DevIL.dll" FunctionName="ilNextPower2" FunctionDisplacement="0x3ed8"/><Frame FrameNumber="3" ReturnAddress="0x1002d9aa" ModuleName="C:\Program Files\TASpring\DevIL.dll" FunctionName="ilNextPower2" FunctionDisplacement="0x1e0a"/><Frame FrameNumber="4" ReturnAddress="0x10033094" ModuleName="C:\Program Files\TASpring\DevIL.dll" FunctionName="ilNextPower2" FunctionDisplacement="0x74f4"/><Frame FrameNumber="5" ReturnAddress="0x100304c5" ModuleName="C:\Program Files\TASpring\DevIL.dll" FunctionName="ilNextPower2" FunctionDisplacement="0x4925"/><Frame FrameNumber="6" ReturnAddress="0x100303e7" ModuleName="C:\Program Files\TASpring\DevIL.dll" FunctionName="ilNextPower2" FunctionDisplacement="0x4847"/><Frame FrameNumber="7" ReturnAddress="0x1001623c" ModuleName="C:\Program Files\TASpring\DevIL.dll" FunctionName="ilSaveImage" FunctionDisplacement="0x6ed"/><Frame FrameNumber="8" ReturnAddress="0x1001600e" ModuleName="C:\Program Files\TASpring\DevIL.dll" FunctionName="ilSaveImage" FunctionDisplacement="0x4bf"/><Frame FrameNumber="9" ReturnAddress="0x10015116" ModuleName="C:\Program Files\TASpring\DevIL.dll" FunctionName="ilLoadL" FunctionDisplacement="0x148"/><Frame FrameNumber="10" ReturnAddress="0x436ec4"/></CallStack></Exception>
and yes, i was the server/host.
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

greenail wrote:the core screamer long range missile tower appears broken, not 100% sure though.
I have noticed the same, but i figured out they are not supposed to shoot at land units. That's just one hlellofa expensive anti-air tower that does virtually nothing more then a defender.
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

Now it crashed again, and this time i uploaded the spring.dmp file so you can look from there what happened. I really hope you could soon figure out what's wrong with it - for now we must use 1.31

url: http://bodyshock.fi/hawkki/spring.dmp
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Eh? The screamer is anti-air only. It is quite good for pecking away at enemy air patrols.
greenail
Spring Developer
Posts: 80
Joined: 13 Dec 2005, 20:16

Post by greenail »

the range on the scramer is nuzt, but i've never used it in a game.

I have yet to complete a 1.33 game without a crash i've uploaded the dumps to the taspring email each time.

I have a question about the cloaking. Lets say i have a crawling bomb cloaked. How do I know what can see it and what can't is it distance based? If so is the distance the same as it's attack distance?
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

greenail wrote:the range on the scramer is nuzt, but i've never used it in a game.

I have yet to complete a 1.33 game without a crash i've uploaded the dumps to the taspring email each time.

I have a question about the cloaking. Lets say i have a crawling bomb cloaked. How do I know what can see it and what can't is it distance based? If so is the distance the same as it's attack distance?
The only one I know is that the view distance of units and defences (except radar) is just below the max attacking range.
BadMan
Posts: 146
Joined: 07 Oct 2005, 03:05

Post by BadMan »

hold SHIFT and point the mouse over the unit. The RED circle is the attack range. The BLUE circle is the cloak range. If any unit goes into the circle when the unit is cloaked, the cloak is negated and the unit is 100% visable again.
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Screamers are best used lightly sprinkled throughout your base after putting in your primary anti-air lines, if properly done they will mostly stagger their shots as enemy craft get in range, minimizing wasted shots. In this way they soften up incoming air waves rather nicely, even putting big pits in the armor of those gunships.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Wow, very bad sync errors for 1.33

Other people are getting crashes as well. All I've gotten is the sync errors


Man I wanna play it too. THe changes are very cool.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

BTW F varient rocks, just no one seems to want to play it


give it time, the pendulum will swing back to F eventually
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

I'm going to go back to 1.31 and re-do all the changes from there. I must've made a mistake somewhere along the line. I have yet to see even a single sync error though, and I played (that is to say, lost) an hour-long game a couple nights ago.... thought I was home-free.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Felix the Cat wrote:
Doomweaver wrote:
Chocapic wrote:May i give a suggestion ? take the F version off, nobody plays it anymore!

Edit: The file size cut was great :-) :!:
Agreed, but leave barebones, it's a good idea.
How about making two packages available for download - "Basic" and "Full"? The "Basic" one would only have the -S variant (the only one that a lot of us play. The "Full" would have all variants.

Now that the file size is 9MB I suppose it doesn't matter... but if it creeps back up to 17MB, an option to only download -S would be nice.
Did you even read what the barebones variant was? It's basicly default TA with AA rules. No super units or unessicary features.
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Slamoid
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Joined: 25 Jan 2005, 19:23

Post by Slamoid »

SwiftSpear wrote:
Felix the Cat wrote:
Doomweaver wrote:
It's all love. Seriously, -B is great. Honestly, all 3 of the varients deserve a place. Ove one person enjoys it, then it's 300k wasted. On 28.8, that's what, 15 seconds? Once AAI and NTAI get done, it'll be great to have all these varients. Leave both -F and -B in and keep an open mind. :wink:
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

agreed slamoid
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I noticed you're throwing around AA downlaod url's in the lobby a lot.

http://aa.darkstars.co.uk links to v1.33 but I'll update as new versions are released (I've pmed caydr the login stuff to change it himself aswell

http://aa133.darkstars.co.uk
http://aa1.33.darkstars.co.uk

http://aa131.darkstars.co.uk
http://aa1.31.darkstars.co.uk
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