@Lurker: I don't want any of that stuff to be mandatory for everybody or anything, it's just that in this specific case, I need:
1. Transports where Units aren't stunned, so that I can send them directions and have them animate, and where they will engage targets as normal. If I'm going to make them "walk", the easiest way by far is to do it by dragging them around with Pieces of the Transport and sending their BOS a signal to start walking animations.
2. Transports where Units keep their LOS, so that buildings by themselves don't need it. It's a performance issue.
Nothing I did, including messing with that, seemed to allow me to actually change the orientation of the Units attached to a Piece. HoldSteady didn't seem to have any effect (think it's just there for orientation control for air transports). I could change their position, but without orientation control, I might as well just stick with MoveCtrl.What happens when you turn off holdsteady? It looks like units will stay at their original direction forever.
As it is, it all works, so I can hardly complain. Making them move around is just visual icing anyhow.