
Is this stuff released under a permissive liscence, crem? I know there are several Spring fantasy projects that could use stuff like this.
And i know this:

Would probably be more appropriate a mount than a blue-eyed pig:

Moderators: MR.D, Moderators
Cremuss wrote:Yop![]()
When WZ asked my texturing process, I started a little unit to show him it, but as I modeled I couldn't stop at a little thing, so it growth and became a "big" thing and the texturing process became a full how to xD
So the how to is a little bit rushed because I thought it was shorter to do and I was getting bored at the end![]()
anyway, here is the new unit.
I do not pretend to know everything but someone may find this how to helpfull.
Modeling -
http://cremuss.free.fr/3d/2009/step1.jpg
http://cremuss.free.fr/3d/2009/step2.jpg
http://cremuss.free.fr/3d/2009/step3.jpg
UVs -
http://cremuss.free.fr/3d/2009/step4.jpg
Texturing -
http://cremuss.free.fr/3d/2009/step5.jpg
http://cremuss.free.fr/3d/2009/step6.jpg
If you think I'm wrong on smthing, tell me :)
http://cremuss.free.fr/files/storage.zip
Hope you like it![]()
C&C welcome
bye :)
Correct, the buildbar widget shows it.Argh wrote:CA's UI already shows what's queued; you just can't select the Unit from that UI, IIRC.
As for showing what's being built inside, like a ghost... meh, that's a trivial OpenGL Widget.
It's really, really, easy OpenGL. Just play with Depthtest, and you can do the easy version. For more sophistication, you'd want to use a shader. I might write a Widget for this with the next release of P.U.R.E., if I get bored and have some spare time.really? I would like to see that done. I have always wondered how it works.
In chili? Ew i hope its still a cool widget :/CarRepairer wrote:Correct, the buildbar widget shows it.Argh wrote:CA's UI already shows what's queued; you just can't select the Unit from that UI, IIRC.
As for showing what's being built inside, like a ghost... meh, that's a trivial OpenGL Widget.
Idea: A single click on the factory icon in buildbar selects the factory right now. Let a second click (as in, factory is currently selected when you click on the icon - not a quick double-click) select the unit and deselect the factory. Or maybe a double click after all. I know jK will be rewriting the buildbar in chili so there will be some nice support for various ideas.
good idea, on itCarRepairer wrote:Heck who needs buildbar, doubleclick on the factory to select the unit inside. Why not?
Only in XTA (C) 2009 TRIBULEX INCneddiedrow wrote:Or hover your mouse over it and have the damn thing pop up in the tooltip with a rotating 3D model.