TA:WD - Page 30

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Well, tonight I have some time, I will do a quick test and i'll upload it, promise...
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Just found too much puzzle on the Spring engine....

Also I still indecisive which camo I must paint over my new Su-25 model.... A brown over darkgreen camo or a dark green over brown camo :?: :lol:
User avatar
centurion-1
Posts: 169
Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Hey GZ do you want the new infantry models? In what format do you want them (i can provide .max, .3ds, .s3o, .obj maybe too)? Can you uvmap the weapons you need yourself, you already go the models from the old infantry?
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Hi GZ, wyhat would be standard size of WD spring map ?
512x512 or 1024x1024 ? gotta decide now cause any resize (either shrink or enlarge) will destroy map detail....
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

512 should be fine, 1024 would be overkill I think.

Centurion, S3O should be fine I think but a UV-mapped OBJ would be good to have on hand too possible with the LUV supplied with it?

WD release will have to be postponed for a while since I discovered some minor bugs...when is SpringSP going to work again??
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Hi finally first s3o, WD Su-25 'Grach' (NATO name frogfoot A)
Image

the texture is inverted (note the '31' bortovoy number).... but it said it just the way upspring work.....

Done entirely with the evil Lightwave, no additional tool used :-)
ps : is tafansite dead ? I want to talk with dinamik
User avatar
centurion-1
Posts: 169
Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Hey congrats on your first .s3o :) I know it can be a bitch to do but it is so much better than .3do when done 8)

Can't wait for all the WD models to be transformed to .s3o, though i guess that'll be quite work intensive.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Ugh.. the toughest part is try to figure how the Dumb-Dumber-System (.DDS) format work :lol:
Caydr promise to test my model since SPring not work on my comp ATM but I have to finish that Su-25 first (I still havent add the panel/riveting etc )

more rocket pods will make it looks better too... but I got to save the polygon counter
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Centurion, can u answer some of my problem here...
http://taspring.clan-sy.com/phpbb/viewt ... 0215#80215
Also how to add glow map ?
User avatar
centurion-1
Posts: 169
Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

I replied in that topic, hope it helps!
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Hi, Earthquake hit my city (yogyakarta, central java) so I will stop development for a short time (probably 2-3 days)....
http://politics.yahoo.com/s/nm/20060527 ... donesia_dc
My comp are OK but no one dare to enter the house (the entire village sleep outdoor lastnight... )
so far 3000+ dead in the quake
btw I still feel earth trembling my ass right when I write this :shock:
User avatar
dinamik
Posts: 94
Joined: 26 Jul 2005, 11:52

Post by dinamik »

Today I download and see WD. Like me.
Planes very good, Soldier(with anti-tank weapon) very good,
also beauteful textures.

Big and Good work !
KorJax
Posts: 9
Joined: 24 May 2006, 00:50

Post by KorJax »

How do you get it to work? It doesnt work with the current version of spring AFAIK... are you using an older version?
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

OK electricity and connection up again here :-)
Hi dinamik. what happened with TAfansite ?
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I still need to upload a working version.

what happened to my old reply? anyway I need to fix some more stuff on SpringWD before I can release, always get problems...

Sorry to hear your town got hit maestro! i'll be thinking of you and your countrymen.
User avatar
dinamik
Posts: 94
Joined: 26 Jul 2005, 11:52

Post by dinamik »

KorJax wrote:How do you get it to work? It doesnt work with the current version of spring AFAIK... are you using an older version?
"Spring" - last version.
"WD" version :
file: springWD5B65.sdz
size: 23 mgb
date of file: 24.03.2006
-----
I not checked all units,
but Mod work without problems
Last edited by dinamik on 01 Jun 2006, 13:00, edited 2 times in total.
User avatar
dinamik
Posts: 94
Joined: 26 Jul 2005, 11:52

Post by dinamik »

maestro wrote:OK electricity and connection up again here :-)
Hi dinamik. what happened with TAfansite ?
Hi, Maestro.
Last time our site, TAFansite, not work good.
Even I can not enter to my hosted site and FTP :(
Why, I don't know
jolt8me
Posts: 17
Joined: 03 Feb 2006, 13:34

Post by jolt8me »

whats the news on this mod?
User avatar
Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Fix it, or I'll start making sweet new versions from the shadows.
User avatar
Charlemagne
Posts: 174
Joined: 18 Apr 2005, 17:59

Post by Charlemagne »

I'd love to see a naval mod included with this, as modern naval warfare is pretty cool, though I suppose there would be a bit of a scale problem as modern carriers are quite large, and no navy is complete without at least on carrier.
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