Random WIP 2006-2011 - Page 290

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Bulldog is fun because of its big, wide turret, this is more a reaper.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

reaper looks much 'flatter' than bulldog :> and i see no reason why should i make models which look same as old ones
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

Beherith wrote:@forb: ttttriple combo :D

But seriously, I use procedural texturing because I find the learning curve to be much easier, and the results consistent, reproducible and decent.

Well your use of procedural textures is goddamn sexy. Teach me. :shock:
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

Beherith wrote:@forb: ttttriple combo :D

But seriously, I use procedural texturing because I find the learning curve to be much easier, and the results consistent, reproducible and decent.
Would you believe that at the time I didn't have the foggiest idea that I was triple posting? For some reason it just didn't click in my head lol.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

Hobo Joe wrote:
Beherith wrote:@forb: ttttriple combo :D

But seriously, I use procedural texturing because I find the learning curve to be much easier, and the results consistent, reproducible and decent.

Well your use of procedural textures is goddamn sexy. Teach me. :shock:
This. Youtube plz. F33d t43 w1k1.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

[quote="Wombat"]pre-alpha/beta/gamma of bulldog, as always high pressure on innovation ;)

I dig the head lights. I always wondered how these units were supposed to drive at night.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Ok, done with the necro too:

Image

All I need to do now is rust and wear these clean textures a bit . Any ideas/suggestions on how to do this?
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Use pictures of (rusty) metal or other things, add a layer mask and invert it, so nothing is shown and then use various brushes/things (lower opacity/flow!) to paint white in the layer mask, revealing the picture a bit.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

noooo dont put mud on your shiney new models ;-;

(just my opinion of course)

why not have a go at the reflective texture? you can add interference and such with that
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

I agree that they look good clean. It's a shame the texture can't be switched out mid game to a dirtier one as time progresses.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

oksnoop2 wrote:I agree that they look good clean. It's a shame the texture can't be switched out mid game to a dirtier one as time progresses.
Oh, but it can! You can switch textures with (you guessed it) Lua!

If you're genuinely interested, smoth was working on something like this a while ago iirc.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Dont worry kaiser, i just wanna add a bit so they dont look so squeaky clean.

Snoop, but you can switch out the model to another with the same geometry but a different texture...
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

that's a cool tank model, but it doesn't seem to feel like a bulldog. that's just me. I would still finish it they way it is though.
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Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: Random WIP

Post by Wartender »

i imagine you guys use lots of different brushes for this stuff, can anyone link me to some good (GIMP) brushes for this kind of texturing?
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

Wartender wrote:i imagine you guys use lots of different brushes for this stuff, can anyone link me to some good (GIMP) brushes for this kind of texturing?
hoi or somebody posted them in this forum (really much time ago)
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

you can texture basically with the basic brushes
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Hoi wrote:Here are some custom brushes. The one with a size of 3 is the brush I usually use for chipping off edges and paint (but if you need to make it bigger or smaller, just do that, it doesn't really change the effect), but the others are also usefull. There are a few good dirt/grunge brushes too. For the best result change opacity and flow, 80% opacity and 20-40% flow works pretty well with the edge chip brush, but you can try everything ofcource.
http://springrts.com/phpbb/download/file.php?id=3107

There you go :) They're photoshop brushes though.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Thanks hoi, Ill start right on it
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Random WIP

Post by Neddie »

I would use Lua to do texture swapping with damage, because these things are coming straight from the nanobot deluge - when they do appear they should be pristine.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

Image

not going to be used for anything in its current form (not my model, but a cool one IMO... it gets a different texture for its intended use)

was sort of wondering what people thought of this texturing, i looked at this when i was done and felt it was pretty good in terms of being visible and pretty at different distances and a reasonable balance of noise and plain surfaces... better than most of my previous works... but if there are ways to improve it i'd love to hear
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