Random WIP 2006-2011 - Page 281

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Er... probably a bad plan (if it falls over, how does it get back up?). There's another mech that I haven't shown you yet that is all about charging enemy mechs and knocking them over (and then shooting them with something big and heavy) though.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

I love the torso, but the legs look very frail.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

a bit hard to see without normals set up
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

It's intentional. Mechs in this case are used for their speed and manoeuvrability (as in most cases, it's cheaper to just use a tank which can't fall over...), and I figure anything capable of putting dents in tanks is going to do a number on an even more complex mecha anyway (they'd have to be lighter armoured too, just to be able to run), so... yeah. That's why I'm building them so limber anyway. The one exception is the earlier Atredies, which is heavily armoured but incapable of running and kinda slow (it's mainly meant for defence) compared to the Grasshopper (the other one), meant for speed and manoeuvrability, and this one, the Pilade, which packs both speed and medium-ranged punch, but not a lot of survivability.

Long story short, it's speed over survivability. In game terms, mechs can and will try to dodge incoming fire automatically though (either HitByWeapon script + animation or more hopefully a Move order, depends what I can get working best.) so they shouldn't be that badly off.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

How are you going to go about with the dodge effect if it is already hit?
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

As said: HitByWeaponID. You can modify the damage taken bit a hit within that script. That + anim is the 'simple' way of doing it.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

Okay so it's not a real dodge, it's more of a get hit don't count the first one then start dodging?
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

More of a random thing. Really, I'd need to experiment (mwahahaha. I have a labcoat and everything). Best way I'd like to do it is to have the mech attempt to jink or circle or just generally 'not stand still or move in straight line' around enemy units the moment they enter sight range (I'm sure I've seen a 'auto-Raid' widget or two that does something like this...). I'm going to have to set out the AI modifications needed to make this work at some point.

Obviously if the mech is caught unware, it should be well and truly fucked, unless it's meant for defence. If mechs just stand there pounding each other, something is wrong.

I'd give the player some control over it though, for example, if setting up an ambush, or for arty/sniper mechs where them moving around in combat is what you don't want them to do. And of course tanks don't get this behaviour bonus, as they're sluggish bastards in comparison.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

A model for a concept I'm playing with.
Attachments
uggtoo much gear.jpg
uggtoo much gear.jpg (51.84 KiB) Viewed 2724 times
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

Oi, who let this get off the topic of Nazis?

Image
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

Nice coats, but they sure shoot funny. Instead of a 90' stance try a 60 or 45.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

wut

Image
Image
Image
Image
Image
Image

They could maybe be more like 80 degrees, maybe.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

The tarzan is the best.

And 80' would help, but keep in mind none of those poses are people getting shot at. Clean marksmanship practice doesn't always happen in combat. The current infantry looks like its bending slightly backwards.
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

as a training, i decided to make thunder (t1 arm bomber) remake but i totally messed up model (back part of wings, so ignore it atm) and i need to make it once again. thats why i want opinions about its overall wings shape, cabin, bomb placement and especially the rear small 'wings' which hold engines (ye these are fugly atm)

Image
Image
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Random WIP

Post by Das Bruce »

Bomb bay needs to be closed.
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

noes, thats the point, i want to them to be like that, t1 bomber should look fat, slow and fragile
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Random WIP

Post by Das Bruce »

Looks like crap and doesn't make any sense, you've missed your stylistic target.
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

'looks like crap and doesn't make any sense' ye thats definitely constructive criticism >> u know, there have been lot of bombers keeping their bombs under wings, outside not in bay. some less retarded opinions ?
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Random WIP

Post by Das Bruce »

There's no consistancy, the fuselage/wings are huge bulky things, yet you have a flimsy bomb rack entirely exposed in the middle for no discernable reason.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

YO DAS BRUCE, I'M REALLY HAPPY FOR YOU AND I'MMA LET YOU FINISH BUT WOMBAT HAD ONE OF THE BEST THUNDER REMAKES OF ALL TIME. ONE OF THE BEST THUNDER REMAKES OF ALL TIME.
Locked

Return to “Art & Modelling”