Don't the level 2 ones fire two shells when set to high trajectory? I seem to remember noticing this when using 'em.Zenka wrote:Toasters and ambushers are discussed earlier.
There isn't a lot of diffrence between lvl1 and lvl2 plasma batteries.
I think Caydr once mentioned the range is going to increase (and maybe the DMG too).
Absolute Annihilation: Spring 1.46
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- Drone_Fragger
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- Drone_Fragger
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Yes, and tougher, and incredibly tough when buried. And Ambushers cloak, while Toasters are even more incredibly tougher than Ambushers. When up they can take more of a beating then any other defence. Closed they can survive a com-bomb. Or two. Or a hail of nukes. (etc etc) And they are smaller. All this and the cost isn't that much greater than their lvl1 counterparts. I admit their weapons are awfully close to Guardian's and Punishers in both damage and range, but that will change somewhat in the next version. I still can't figure out why you guys can't see the advantage in using them.
[quote=Egarwaen]Don't the level 2 ones fire two shells when set to high trajectory? I seem to remember noticing this when using 'em.[/quote] Please send a replay of this to Caydr and/or me if it is happening.
[quote=Egarwaen]Don't the level 2 ones fire two shells when set to high trajectory? I seem to remember noticing this when using 'em.[/quote] Please send a replay of this to Caydr and/or me if it is happening.
Don't buff anni's they are powerfull enough.
And what if the anni has a larger range then plasma batteries? you pay for it. (those things are very, very expencive).
Anni's are easy to counter when standing alone. And since pitbulls do less then a thud, there have to be a load of HLT's or a group of units guarding it, or else you 12 peewee's can kill the anni. (don't walk in a single group though).
And what if the anni has a larger range then plasma batteries? you pay for it. (those things are very, very expencive).
Anni's are easy to counter when standing alone. And since pitbulls do less then a thud, there have to be a load of HLT's or a group of units guarding it, or else you 12 peewee's can kill the anni. (don't walk in a single group though).
Real question: what's the point of Pitbulls and Vipers? Okay, yes, they can take a lot of damage, but is having a bunch of Pitbulls/Vipers and Toasters/Ambushers and nothing else left after a commbomb or cruise missile/nuke strike really going to matter much?Zenka wrote:Anni's are easy to counter when standing alone. And since pitbulls do less then a thud, there have to be a load of HLT's or a group of units guarding it, or else you 12 peewee's can kill the anni. (don't walk in a single group though).
erm...*sarcasm*...yeah...pibulls and vipers SUCK
i mean really...tried them ingame? if you get like almost 3 WHOLE ones you can hold off a large army, don't use em tbh
seriously, vipers and pitbulls PWN. toasters and ambushers do considerably more damage per shell and have a slight bit of range, not much good for creeping but help when facing heavy slow units such as sumos or cans
i mean really...tried them ingame? if you get like almost 3 WHOLE ones you can hold off a large army, don't use em tbh

seriously, vipers and pitbulls PWN. toasters and ambushers do considerably more damage per shell and have a slight bit of range, not much good for creeping but help when facing heavy slow units such as sumos or cans
yeah, pitbulls do suck, just tested it:
bulldog vs pitbull(cost 780), bulldog wins with 2500 hp left
bulldog vs hlt(cost 480), bulldog wins with 2300 hp left
So HLT is more effective with more HP and 40% cheaper cost. Pitbulls only advantage is a bit better range and stronger when closed.
HLT >> pitbull on most occasions. its nonsense.
bulldog vs pitbull(cost 780), bulldog wins with 2500 hp left
bulldog vs hlt(cost 480), bulldog wins with 2300 hp left
So HLT is more effective with more HP and 40% cheaper cost. Pitbulls only advantage is a bit better range and stronger when closed.
HLT >> pitbull on most occasions. its nonsense.
- DavetheBrave
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