The Industrybait... unload your cadavers nearby for reward..
Now assuming i get a unit in every 2 weeks.. 66 units to go, that makes 132 weeks, 2 and a half year to go.. and thats without animation and coding work..
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ha ha ha I could do a time lapse on the rgm79(g) illustrating this.Blackdutchie wrote:Cool thing about that estimation is that by that time your skills will have improved to make your earlier work seem bad. This will make you want to change it and you'll be stuck in an eternal loop of development.
PicassoCT wrote:
Now assuming i get a unit in every 2 weeks.. 66 units to go, that makes 132 weeks, 2 and a half year to go.. and thats without animation and coding work..
oksnoop2 wrote:PicassoCT wrote:
Now assuming i get a unit in every 2 weeks.. 66 units to go, that makes 132 weeks, 2 and a half year to go.. and thats without animation and coding work..
In s44 we started off by doing all 4 sides infantry, balancing, then incrementally adding e.g. trucks, vehicles and balancing them with respect to the infantry game.Hey, other modders, did you finnish one side first, or did you add units in equal quantitys too both sides?
A Sam Fisher bug appears! Its supra effective unless lying on its bugback!FLOZi wrote:Nice stuff.
In s44 we started off by doing all 4 sides infantry, balancing, then incrementally adding e.g. trucks, vehicles and balancing them with respect to the infantry game.Hey, other modders, did you finnish one side first, or did you add units in equal quantitys too both sides?