P.U.R.E. 0.55 - Page 29

P.U.R.E. 0.55

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Erom
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Re: P.U.R.E. 0.55

Post by Erom »

Def. Doom Shoes. Looks good, though.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

I would like to announce that the Resistance will require players to harvest limited resources to obtain Energy and Metal during early play.

I am still debating whether or not to make exploration to find them mandatory.

Later in the game, Resistance players will be able to build renewable sources of income.

Overmind will retain an OTA-style economy, for AI-compatibility purposes.
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KDR_11k
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Re: P.U.R.E. 0.55

Post by KDR_11k »

Argh wrote:Overmind will retain an OTA-style economy, for AI-compatibility purposes.
I think your games would work better if you weren't constantly concerned with keeping them dumb enough for an AI to play.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

<shrugs> players like playing against AIs. And I don't see anything wrong with supporting them on one side, and ignoring support for them on another.

It gives AI devs more of an incentive to make things work for each side, imo, because they aren't starting from scratch. There are quite a few things in Resistance that just aren't amenable to easy fixes, however, as I add more Lua. I think it's a fun challenge, trying to get as many major features packed into one side as I can, though, makes them a lot different.
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AF
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Re: P.U.R.E. 0.55

Post by AF »

Argh you totally misunderstand the whole situation with AI development.

Its not that your designs would be too hard to implement.

Its not the AI developers aren't interested in doing it.

Its not that AI developers don't want to do it.

The big point is THERE ARE NO AI DEVELOPERS LEFT!!!!!! I dominate the AI scene right now because Im pretty much the only active AI developer in the entire community and even Im nowhere enar as active as I used to be.

You can put all the incentives you want in and try to revolutionize how AI development works here but its a wasted effort because there's nobody left to revolutionize left.

Have you not noticed that no work has been done on RAI lately? Or that KAI development has ground to a halt? Or that AAI has only seen a minor dev spike in the last 6 months? Or that the 2 new AIs every 6 months pattern has finally been broken?

The only work done in the last 6 months ahs been a handful of commits made in a 2 day span by submarine to AAI, compiler fixes for changes kloot made to the engine, and NTai fixes and optimizations from me.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

Kloot's made a number of minor changes to KAIK, to keep it working with P.U.R.E.

And Reth is active, although he's been sitting around waiting for the next version of Spring, and hasn't yet added his project to SVN, which is a pity, because it'd make things so much easier if I could test with multiple AI builds.

Same thing goes for your project- while I'd like to test against it, there aren't any builds for a given SVN, and I am always using the latest installer I can get my hands on, not old revisions that don't reflect all of the new features I'm using.

I'm not really under the impression that AI development is dead, it's more that everybody feels like the basic problem of making AIs play OTA mods have been dealt with as adequately as possible, and 2 out of 4 major developers aren't on SVN.
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AF
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Re: P.U.R.E. 0.55

Post by AF »

Submarine has made no additions to the svn since the last AAI update, posted in no threads, never logged into the lobby, not replied to any attempts to contact him and for all intensive purposes has left the community bar by some miracle he replies to this post to prove me wrong.

Put simply, I make it my business to look into AI, and it has been this way for far longer than the last few weeks, a new spring release is no excuse especially when its been this way far longer than one single spring release.

That and reth doesn't have any reason to wait for the next spring release as there are no notable AI interface changes to look forward to.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

I agree, AAI is pretty much just coasting.

At any rate, I think my point about what's on SVN, and therefore what I test against, is pretty much where I stand on all of this. It's not my business what the AI developers choose to do, and I showed you guys what World Builder would do to gameworlds, so it's not like you have no idea what's up.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

Image
Just something fun, needed to do some painting for a minute, instead of looking at code.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

Image
I'm going to just let people try to guess what this is, should be fun ;)
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KDR_11k
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Re: P.U.R.E. 0.55

Post by KDR_11k »

A water pressure tower :P
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

Sounds good. "Flood your enemies for fun and profit!"...
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AF
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Re: P.U.R.E. 0.55

Post by AF »

The piggy bank for the missing pennies in my blogpost
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clericvash
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Re: P.U.R.E. 0.55

Post by clericvash »

Some sort of air tower? looks mad whatever it is, or storage?
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Erom
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Re: P.U.R.E. 0.55

Post by Erom »

I'm going to go with "Not a unit for PURE, but rather a feature for an overmind-controlled world."
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

Image
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BlueTemplar
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Re: P.U.R.E. 0.55

Post by BlueTemplar »

:shock:
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

Image
Cool screen of the moment, testing early gameplay of the Resistance. Click to enlarge.
Archangel of Death
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Re: P.U.R.E. 0.55

Post by Archangel of Death »

Argh wrote:Image
Cool screen of the moment, testing early gameplay of the Resistance. Click to enlarge.
Somebody call Optimus Prime quick! We've got an infestation of Allsparks!
Last edited by Archangel of Death on 29 Mar 2008, 04:51, edited 1 time in total.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

LOL! They're like mechanical Tribbles that are 6 stories high...
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