@Warlord Zsinj:
Yes, I thought so, too! Very little of the model is in any way mine, Keithus did excellent work there, and I think he hit the overall style of the game just right- anime, inhuman and a little evil.
A less-silly NanoBlobs, when I bother thinking about it. I originally thought about actually doing that- reworking NanoBlobs- but I decided that one major game-design failure was enough
The gun is "tacked on", in a pretty literal sense- we had to rework things a bit, to keep it simple to animate. So that's mainly my fault, really. However, it has a nice retract animation, and should look reasonably cool, when you see how it works in the game- you only see it at something like that angle when the character's shooting, and it retracts and re-angles while walking around. Bear in mind that I never shoot these shots posed, or raytrace them- that's cheating, imo, and doesn't fit the idea that these are WIPs, not final game models. It'd be lame, if I posted working shots from PURE here, where everything comes to life.
As for GMN, I got this from him, then his compy imploded

I'm afraid that this is the last anybody is going to get until that turns around, which is too bad, since I thought that, after I fiddled with it a bit, it fits in with the other vehicles pretty well, and has that proper, "Weasel-like" feel that I was hoping for.