Absolute Annihilation: Spring 1.46 - Page 28

Absolute Annihilation: Spring 1.46

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Min3mat
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Post by Min3mat »

big steps maybe?
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Drone_Fragger
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Post by Drone_Fragger »

wizard8873 wrote:
Egarwaen wrote:Do they climb walls faster than Spiders/Recluses or something?
i believe so. i will get a quick game up when i get home and repost the replay to just show it.
Drone_Fragger wrote:Its because all terrain units can't be made to climb at a differant speed on cliffs or anything. Technically the speed is horizontal speed, So an AT unit going up a cliff Still tries to move X units horzontally, Even thouh its moving Y units upwards as well.
how is it then that units take a long time to climb up a hill? i understand that its still x but there is also a y. is it because the cliff is just straight up and shorter than a slope? sorry if its a stupid question but its just got me wondering.
Not all units are all terrain. Some units are effected by terrain, because they don't "Stick" to it like the vanguards do. Therefore they slow down.
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wizard8873
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Post by wizard8873 »

k, thanks for clearing that up for me. i checked and the karganeth doesnt climb as fast as spiders. i just never thought that the karganeth was supposed to be able to scale walls
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Drone_Fragger
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Post by Drone_Fragger »

Its Cores Allrterrain counterpart to the Vanguard. It just stays upright when moving.
Kixxe
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Post by Kixxe »

Just tested a thing, can anyone tell me the purpose of Aircons?

What can they do that normal cons can't? Aircons build incedbly slow, to slow to take advantge of their speed, so it's not expanding. Their fragile, exsensive and overall sucky. Build on hard to reach places? Transport normal cons if you want it done.

They are only good for reclaiming...


boost to aircons?
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Das Bruce
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Post by Das Bruce »

Kixxe wrote:boost to aircons?
No. :-)
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Kixxe wrote:Just tested a thing, can anyone tell me the purpose of Aircons?
Kixxe wrote:They are only good for reclaiming...
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Drone_Fragger
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Post by Drone_Fragger »

Kixxe wrote:Just tested a thing, can anyone tell me the purpose of Aircons?

What can they do that normal cons can't? Aircons build incedbly slow, to slow to take advantge of their speed, so it's not expanding. Their fragile, exsensive and overall sucky. Build on hard to reach places? Transport normal cons if you want it done.

They are only good for reclaiming...


boost to aircons?
Air cons are the air constructor. They are faster at moving, Don't have to opren and close like normal cons and are good for reclaiming.

No. No boost. Flying adds +100% to the usefulness factror. Just build 3 or 4.
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Zenka
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Post by Zenka »

Air cons are fast but build slow. This has always been that way.
And non opeing and closing animations makes them better for reclaiming then a con k-bot (the opening and closing animation of the con k-bot in XTA is very annoying. in AA this is speeded up, making it more usefull when guarding a k-lab)
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TradeMark
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Post by TradeMark »

I found few bugs while i was making my own mod editor:

ZIP: AASpring144.sdz

FILE: weapons.tdf
[REAL_DOOMSDAY]
{
ID=132;
name=DoomsdayTachyonWeapon;
rendertype=0;
lineofsight=1;
turret=1;
range=946;
reloadtime=6.175;
energypershot=500;
weaponvelocity=1500;
areaofeffect=32;
soundstart=annigun1;
soundhit=xplosml3;
beamlaser=1;
thickness=4;
targetMoveError=0.3;
beamtime=0.3;
color=144;
color2=217;
tolerance=1000;
explosiongaf=fx;
explosionart=explode5;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=5000;
COMMANDERS=1300;
KROGOTH=9000 <- missing one ; mark!!
ORCONE=9000;
SEADRAGON=9000;
BLACKHYDRA=9000;
}
}
FILE: sidedata.tdf
[CORVP]
{
canbuild1=corcv;
canbuild2=cormuskrat;
canbuild3=cormlv;
canbuild4=corfav;
canbuild5=corgator;
canbuild6=corgarp;
canbuild7=corraid;
canbuild8=corlevlr;
canbuild9=corlas; <-- there is no such unit!!!
canbuild10=corwolv;
canbuild11=cormist;
}
Edit: Another unknown unit: "valkrie.fbi", no data in sidedata.tdf
Last edited by TradeMark on 14 Apr 2006, 13:58, edited 3 times in total.
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cyclerboy
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Post by cyclerboy »

this has got to be the longest topic out there
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Zenka
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Post by Zenka »

cyclerboy wrote:this has got to be the longest topic out there
Note that this is the second AA thread. The old one was locked, becouse it was longer then 100 pages and this one was created to continue.

But this is the first time Caydr didn't post for ... 4+ pages?
actually, Noize has the most posts since then
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TradeMark
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Post by TradeMark »

I found another unknown unit: "valkrie.fbi" (has funny m/e cost values: 1337/1337)

It has no data in sidedata.tdf, so nobody can build it.
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Drone_Fragger
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Post by Drone_Fragger »

Perhaps its a joke unit?
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TradeMark
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Post by TradeMark »

I think its from older versions, and why to put "joke unit" in a mod, if you cant use the "joke unit" ? :P
Andreask
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Post by Andreask »

TradeMark wrote:I found another unknown unit: "valkrie.fbi" (has funny m/e cost values: 1337/1337)

It has no data in sidedata.tdf, so nobody can build it.
*summons caydr to silence the threat*

The Valkyrie is a unit of Caydrs up and coming GEM mod, and is an easter-egg. You can only get it in the game by cheating it in, its an overpowered air-fighter with lasers.
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Min3mat
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Post by Min3mat »

note: remember only the host sees the extra units given by .give command. in multiplayer it WILL desync your game
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Dragon45
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Post by Dragon45 »

Min3mat: Strangely enough, tyhis is not tyhe case all the time o_O
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krogothe
AI Developer
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Post by krogothe »

hmm toasters and ambushers suck
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Zenka
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Post by Zenka »

Toasters and ambushers are discussed earlier.
There isn't a lot of diffrence between lvl1 and lvl2 plasma batteries.
I think Caydr once mentioned the range is going to increase (and maybe the DMG too).
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